diff options
author | krz <none@none> | 2009-06-23 04:52:39 +0200 |
---|---|---|
committer | krz <none@none> | 2009-06-23 04:52:39 +0200 |
commit | 738f3567ca7b9f4aa736df9372877a61b34d4355 (patch) | |
tree | 559deb3e4be9ee1d3e1418c47ce11bb4241c0532 /src/game/SpellEffects.cpp | |
parent | dd52461d4049cafb3ae281743b0740feb251bc5b (diff) |
* Missing part from previous commit.
* First DealDamage then call ProcDamageAndspell.
* Correctly trigger SPELL_EFFECT_ADD_EXTRA_ATTACKS from spells.
* Some changes for SPELL_EFFECT_ADD_EXTRA_ATTACKS to allow proc self if there is no hidden cooldown (for example 12815)
--HG--
branch : trunk
Diffstat (limited to 'src/game/SpellEffects.cpp')
-rw-r--r-- | src/game/SpellEffects.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp index 8169bc14886..885adeccf31 100644 --- a/src/game/SpellEffects.cpp +++ b/src/game/SpellEffects.cpp @@ -5457,8 +5457,8 @@ void Spell::EffectAddExtraAttacks(uint32 /*i*/) if(!unitTarget || !unitTarget->isAlive()) return; - if( unitTarget->m_extraAttacks ) - return; + //if( unitTarget->m_extraAttacks ) + // return; Unit *victim = unitTarget->getVictim(); |