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authorkrz <none@none>2009-06-23 04:52:39 +0200
committerkrz <none@none>2009-06-23 04:52:39 +0200
commit738f3567ca7b9f4aa736df9372877a61b34d4355 (patch)
tree559deb3e4be9ee1d3e1418c47ce11bb4241c0532 /src/game/SpellEffects.cpp
parentdd52461d4049cafb3ae281743b0740feb251bc5b (diff)
* Missing part from previous commit.
* First DealDamage then call ProcDamageAndspell. * Correctly trigger SPELL_EFFECT_ADD_EXTRA_ATTACKS from spells. * Some changes for SPELL_EFFECT_ADD_EXTRA_ATTACKS to allow proc self if there is no hidden cooldown (for example 12815) --HG-- branch : trunk
Diffstat (limited to 'src/game/SpellEffects.cpp')
-rw-r--r--src/game/SpellEffects.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp
index 8169bc14886..885adeccf31 100644
--- a/src/game/SpellEffects.cpp
+++ b/src/game/SpellEffects.cpp
@@ -5457,8 +5457,8 @@ void Spell::EffectAddExtraAttacks(uint32 /*i*/)
if(!unitTarget || !unitTarget->isAlive())
return;
- if( unitTarget->m_extraAttacks )
- return;
+ //if( unitTarget->m_extraAttacks )
+ // return;
Unit *victim = unitTarget->getVictim();