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authorQAston <none@none>2009-06-12 21:36:28 +0200
committerQAston <none@none>2009-06-12 21:36:28 +0200
commita6f45b8ed69e795563e49522e2d363ef7dbee63d (patch)
tree6c40611845891ee6f596b11e7a4afb6cb843f2d9 /src/game/SpellEffects.cpp
parentbd88344c72d866f04ed5a320300a327957f0a179 (diff)
*Implement damage on vampiric touch dispel.
*Correct cooldown application for eclipse. --HG-- branch : trunk
Diffstat (limited to 'src/game/SpellEffects.cpp')
-rw-r--r--src/game/SpellEffects.cpp9
1 files changed, 0 insertions, 9 deletions
diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp
index 31d548c5254..1552747f65c 100644
--- a/src/game/SpellEffects.cpp
+++ b/src/game/SpellEffects.cpp
@@ -1415,15 +1415,6 @@ void Spell::EffectDummy(uint32 i)
m_caster->GetTotalAttackPowerValue(BASE_ATTACK)*0.2f);
break;
}
- // Slam
- if(m_spellInfo->SpellFamilyFlags[0] & 0x200000)
- {
- if(!unitTarget)
- return;
- m_damage+=m_caster->CalculateDamage(m_attackType, false);
- m_damage+=damage;
- return;
- }
// Concussion Blow
if(m_spellInfo->SpellFamilyFlags[0] & 0x4000000)
{