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authormegamage <none@none>2009-03-21 09:48:44 -0600
committermegamage <none@none>2009-03-21 09:48:44 -0600
commita84e757793e6310c84af8b05f9b27f1ee5abd188 (patch)
tree1605f4fd9a6122c826048c1abc2220dcae68a788 /src/game/SpellEffects.cpp
parent55695eda786667a34d6c0ae59496d787dfba4b3e (diff)
*Update summon system. Show pet bar for guardians. Allow multiple charms/guardians.
--HG-- branch : trunk
Diffstat (limited to 'src/game/SpellEffects.cpp')
-rw-r--r--src/game/SpellEffects.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp
index d6995420d40..97a5418c3e1 100644
--- a/src/game/SpellEffects.cpp
+++ b/src/game/SpellEffects.cpp
@@ -4043,7 +4043,7 @@ void Spell::EffectTameCreature(uint32 /*i*/)
pet->SetUInt32Value(UNIT_FIELD_LEVEL, level);
// caster have pet now
- m_caster->SetPet(pet);
+ m_caster->SetPet(pet, true);
if(m_caster->GetTypeId() == TYPEID_PLAYER)
{