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authormegamage <none@none>2008-12-20 14:10:53 -0600
committermegamage <none@none>2008-12-20 14:10:53 -0600
commitb7be6cb6da831b96ec9fae8442803f06ac3f7971 (patch)
treec5f15e5c907538d3b06b67c7fbe47be8237a1f6f /src/game/SpellEffects.cpp
parent5fd5da0123323a01731b674cc1c34410c1120d47 (diff)
*Fix build.
--HG-- branch : trunk
Diffstat (limited to 'src/game/SpellEffects.cpp')
-rw-r--r--src/game/SpellEffects.cpp4
1 files changed, 1 insertions, 3 deletions
diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp
index f53338b023d..271b4ad68da 100644
--- a/src/game/SpellEffects.cpp
+++ b/src/game/SpellEffects.cpp
@@ -3466,10 +3466,8 @@ void Spell::EffectAddFarsight(uint32 i)
dynObj->SetUInt32Value(DYNAMICOBJECT_BYTES, 0x80000002);
m_caster->AddDynObject(dynObj);
- CellPair pair = Trinity::ComputeCellPair(dynObj->GetPositionX(), dynObj->GetPositionY());
- Cell cell(pair);
Map* map = dynObj->GetMap();
- map->EnsureGridLoadedForPlayer(cell, NULL, false); // In case the spell is casted into a different grid by player
+ map->LoadGrid(dynObj->GetPositionX(), dynObj->GetPositionY()); // In case the spell is casted into a different grid by player
map->Add(dynObj);
map->SwitchGridContainers(dynObj, true); // Needed for forwarding player packets
dynObj->setActive(true); // Keep the grid updated even if there are no players in it