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authormegamage <none@none>2009-03-05 18:50:26 -0600
committermegamage <none@none>2009-03-05 18:50:26 -0600
commitbb75a8a21ad3224f95d8710b8b06c4494dd2091d (patch)
tree055499a57050c5ab10e93e13bebea8ab7541b215 /src/game/SpellEffects.cpp
parent635faad2bccb05397380737c26d61d71e1a8bcfb (diff)
parent2f20a832dc1481117e1db9f7d8c5d82886493f18 (diff)
*Merge.
--HG-- branch : trunk
Diffstat (limited to 'src/game/SpellEffects.cpp')
-rw-r--r--src/game/SpellEffects.cpp7
1 files changed, 7 insertions, 0 deletions
diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp
index b95f7cdc793..e19f2fc42ed 100644
--- a/src/game/SpellEffects.cpp
+++ b/src/game/SpellEffects.cpp
@@ -436,6 +436,13 @@ void Spell::SpellDamageSchoolDmg(uint32 effect_idx)
if(unitTarget->HasAuraState(AURA_STATE_IMMOLATE))
damage += int32(damage*0.25f);
}
+ // Haunt
+ else if (m_spellProto->SpellFamilyFlags[1] & 0x40000)
+ {
+ // Save damage for future healing
+ // TODO: Implement spell proc on aura expire
+ m_currentBasePoints[1] = int32(damage * m_currentBasePoints[1] / 100);
+ }
// Conflagrate - consumes immolate
if (m_spellInfo->TargetAuraState == AURA_STATE_IMMOLATE)