diff options
| author | maximius <none@none> | 2009-10-18 18:38:46 -0700 |
|---|---|---|
| committer | maximius <none@none> | 2009-10-18 18:38:46 -0700 |
| commit | d22768a6b5aa3eae1c58a418425eca08905cd677 (patch) | |
| tree | d229851a558defcbaf3fb010947a80726d01c8c6 /src/game/SpellEffects.cpp | |
| parent | 864b3f31e94e46077634ec6bfcad1769f4f2c889 (diff) | |
*Cleanup
--HG--
branch : trunk
Diffstat (limited to 'src/game/SpellEffects.cpp')
| -rw-r--r-- | src/game/SpellEffects.cpp | 38 |
1 files changed, 19 insertions, 19 deletions
diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp index dac6a13bef8..5a691344905 100644 --- a/src/game/SpellEffects.cpp +++ b/src/game/SpellEffects.cpp @@ -547,7 +547,7 @@ void Spell::SpellDamageSchoolDmg(uint32 effect_idx) case SPELLFAMILY_ROGUE: { // Envenom - if (m_caster->GetTypeId()==TYPEID_PLAYER && (m_spellInfo->SpellFamilyFlags[1] & 0x8)) + if (m_caster->GetTypeId() == TYPEID_PLAYER && (m_spellInfo->SpellFamilyFlags[1] & 0x8)) { // consume from stack dozes not more that have combo-points if (uint32 combo = ((Player*)m_caster)->GetComboPoints()) @@ -572,7 +572,7 @@ void Spell::SpellDamageSchoolDmg(uint32 effect_idx) } } // Eviscerate - else if ((m_spellInfo->SpellFamilyFlags[0] & 0x00020000) && m_caster->GetTypeId()==TYPEID_PLAYER) + else if ((m_spellInfo->SpellFamilyFlags[0] & 0x00020000) && m_caster->GetTypeId() == TYPEID_PLAYER) { if (uint32 combo = ((Player*)m_caster)->GetComboPoints()) { @@ -875,7 +875,7 @@ void Spell::EffectDummy(uint32 i) } case 17271: // Test Fetid Skull { - if(!itemTarget && m_caster->GetTypeId()!=TYPEID_PLAYER) + if(!itemTarget && m_caster->GetTypeId() != TYPEID_PLAYER) return; uint32 spell_id = roll_chance_i(50) @@ -1029,7 +1029,7 @@ void Spell::EffectDummy(uint32 i) return; case 33060: // Make a Wish { - if(m_caster->GetTypeId()!=TYPEID_PLAYER) + if(m_caster->GetTypeId() != TYPEID_PLAYER) return; uint32 spell_id = 0; @@ -1325,7 +1325,7 @@ void Spell::EffectDummy(uint32 i) { case 11958: // Cold Snap { - if(m_caster->GetTypeId()!=TYPEID_PLAYER) + if(m_caster->GetTypeId() != TYPEID_PLAYER) return; // immediately finishes the cooldown on Frost spells @@ -1583,7 +1583,7 @@ void Spell::EffectDummy(uint32 i) } case 14185: // Preparation { - if(m_caster->GetTypeId()!=TYPEID_PLAYER) + if(m_caster->GetTypeId() != TYPEID_PLAYER) return; //immediately finishes the cooldown on certain Rogue abilities @@ -1611,7 +1611,7 @@ void Spell::EffectDummy(uint32 i) { case 23989: // Readiness talent { - if(m_caster->GetTypeId()!=TYPEID_PLAYER) + if(m_caster->GetTypeId() != TYPEID_PLAYER) return; // immediately finishes the cooldown on your other Hunter abilities except Bestial Wrath @@ -1629,7 +1629,7 @@ void Spell::EffectDummy(uint32 i) } case 37506: // Scatter Shot { - if (m_caster->GetTypeId()!=TYPEID_PLAYER) + if (m_caster->GetTypeId() != TYPEID_PLAYER) return; // break Auto Shot and autohit @@ -1722,7 +1722,7 @@ void Spell::EffectDummy(uint32 i) // non-standard cast requirement check if (!unitTarget || unitTarget->getAttackers().empty()) { - if(m_caster->GetTypeId()==TYPEID_PLAYER) + if(m_caster->GetTypeId() == TYPEID_PLAYER) ((Player*)m_caster)->RemoveSpellCooldown(m_spellInfo->Id,true); SendCastResult(SPELL_FAILED_TARGET_AFFECTING_COMBAT); return; @@ -1858,7 +1858,7 @@ void Spell::EffectDummy(uint32 i) // Lava Lash if (m_spellInfo->SpellFamilyFlags[2] & 0x00000004) { - if (m_caster->GetTypeId()!=TYPEID_PLAYER) + if (m_caster->GetTypeId() != TYPEID_PLAYER) return; if (Item *item = ((Player*)m_caster)->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND)) @@ -2929,7 +2929,7 @@ void Spell::EffectCreateItem(uint32 i) void Spell::EffectCreateItem2(uint32 i) { - if(m_caster->GetTypeId()!=TYPEID_PLAYER) + if(m_caster->GetTypeId() != TYPEID_PLAYER) return; Player* player = (Player*)m_caster; @@ -2954,7 +2954,7 @@ void Spell::EffectCreateItem2(uint32 i) void Spell::EffectCreateRandomItem(uint32 i) { - if(m_caster->GetTypeId()!=TYPEID_PLAYER) + if(m_caster->GetTypeId() != TYPEID_PLAYER) return; Player* player = (Player*)m_caster; @@ -3430,7 +3430,7 @@ void Spell::EffectSummonType(uint32 i) uint32 level = m_caster->getLevel(); // level of creature summoned using engineering item based at engineering skill level - if(m_caster->GetTypeId()==TYPEID_PLAYER && m_CastItem) + if(m_caster->GetTypeId() == TYPEID_PLAYER && m_CastItem) { ItemPrototype const *proto = m_CastItem->GetProto(); if(proto && proto->RequiredSkill == SKILL_ENGINERING) @@ -4315,7 +4315,7 @@ void Spell::SpellDamageWeaponDmg(uint32 i) // Devastate bonus and sunder armor refresh if(m_spellInfo->SpellFamilyFlags[1] & 0x40) { - if (m_caster->GetTypeId()!=TYPEID_PLAYER) + if (m_caster->GetTypeId() != TYPEID_PLAYER) return; SpellEntry const *spellInfo = NULL; uint32 stack = 0; @@ -4377,14 +4377,14 @@ void Spell::SpellDamageWeaponDmg(uint32 i) // Hemorrhage if(m_spellInfo->SpellFamilyFlags[0] & 0x2000000) { - if(m_caster->GetTypeId()==TYPEID_PLAYER) + if(m_caster->GetTypeId() == TYPEID_PLAYER) ((Player*)m_caster)->AddComboPoints(unitTarget, 1, this); } // Fan of Knives else if(m_spellInfo->SpellFamilyFlags[1] & 0x40000) { // 50% more damage with daggers - if(m_caster->GetTypeId()==TYPEID_PLAYER) + if(m_caster->GetTypeId() == TYPEID_PLAYER) if (Item* item = ((Player*)m_caster)->GetWeaponForAttack(m_attackType, true)) if (item->GetProto()->SubClass == ITEM_SUBCLASS_WEAPON_DAGGER) totalDamagePercentMod *= 1.5f; @@ -4463,7 +4463,7 @@ void Spell::SpellDamageWeaponDmg(uint32 i) // Mangle (Cat): CP if(m_spellInfo->SpellFamilyFlags[1] & 0x400) { - if(m_caster->GetTypeId()==TYPEID_PLAYER) + if(m_caster->GetTypeId() == TYPEID_PLAYER) ((Player*)m_caster)->AddComboPoints(unitTarget,1, this); } // Shred, Maul - Rend and Tear @@ -4767,7 +4767,7 @@ void Spell::EffectScriptEffect(uint32 effIndex) { case 6962: { - if(m_caster->GetTypeId()!=TYPEID_PLAYER) + if(m_caster->GetTypeId() != TYPEID_PLAYER) return; Player* plr = ((Player*)m_caster); @@ -4900,7 +4900,7 @@ void Spell::EffectScriptEffect(uint32 effIndex) // Bending Shinbone case 8856: { - if(!itemTarget && m_caster->GetTypeId()!=TYPEID_PLAYER) + if(!itemTarget && m_caster->GetTypeId() != TYPEID_PLAYER) return; uint32 spell_id = 0; |
