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authormaximius <none@none>2009-10-18 18:38:46 -0700
committermaximius <none@none>2009-10-18 18:38:46 -0700
commitd22768a6b5aa3eae1c58a418425eca08905cd677 (patch)
treed229851a558defcbaf3fb010947a80726d01c8c6 /src/game/SpellEffects.cpp
parent864b3f31e94e46077634ec6bfcad1769f4f2c889 (diff)
*Cleanup
--HG-- branch : trunk
Diffstat (limited to 'src/game/SpellEffects.cpp')
-rw-r--r--src/game/SpellEffects.cpp38
1 files changed, 19 insertions, 19 deletions
diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp
index dac6a13bef8..5a691344905 100644
--- a/src/game/SpellEffects.cpp
+++ b/src/game/SpellEffects.cpp
@@ -547,7 +547,7 @@ void Spell::SpellDamageSchoolDmg(uint32 effect_idx)
case SPELLFAMILY_ROGUE:
{
// Envenom
- if (m_caster->GetTypeId()==TYPEID_PLAYER && (m_spellInfo->SpellFamilyFlags[1] & 0x8))
+ if (m_caster->GetTypeId() == TYPEID_PLAYER && (m_spellInfo->SpellFamilyFlags[1] & 0x8))
{
// consume from stack dozes not more that have combo-points
if (uint32 combo = ((Player*)m_caster)->GetComboPoints())
@@ -572,7 +572,7 @@ void Spell::SpellDamageSchoolDmg(uint32 effect_idx)
}
}
// Eviscerate
- else if ((m_spellInfo->SpellFamilyFlags[0] & 0x00020000) && m_caster->GetTypeId()==TYPEID_PLAYER)
+ else if ((m_spellInfo->SpellFamilyFlags[0] & 0x00020000) && m_caster->GetTypeId() == TYPEID_PLAYER)
{
if (uint32 combo = ((Player*)m_caster)->GetComboPoints())
{
@@ -875,7 +875,7 @@ void Spell::EffectDummy(uint32 i)
}
case 17271: // Test Fetid Skull
{
- if(!itemTarget && m_caster->GetTypeId()!=TYPEID_PLAYER)
+ if(!itemTarget && m_caster->GetTypeId() != TYPEID_PLAYER)
return;
uint32 spell_id = roll_chance_i(50)
@@ -1029,7 +1029,7 @@ void Spell::EffectDummy(uint32 i)
return;
case 33060: // Make a Wish
{
- if(m_caster->GetTypeId()!=TYPEID_PLAYER)
+ if(m_caster->GetTypeId() != TYPEID_PLAYER)
return;
uint32 spell_id = 0;
@@ -1325,7 +1325,7 @@ void Spell::EffectDummy(uint32 i)
{
case 11958: // Cold Snap
{
- if(m_caster->GetTypeId()!=TYPEID_PLAYER)
+ if(m_caster->GetTypeId() != TYPEID_PLAYER)
return;
// immediately finishes the cooldown on Frost spells
@@ -1583,7 +1583,7 @@ void Spell::EffectDummy(uint32 i)
}
case 14185: // Preparation
{
- if(m_caster->GetTypeId()!=TYPEID_PLAYER)
+ if(m_caster->GetTypeId() != TYPEID_PLAYER)
return;
//immediately finishes the cooldown on certain Rogue abilities
@@ -1611,7 +1611,7 @@ void Spell::EffectDummy(uint32 i)
{
case 23989: // Readiness talent
{
- if(m_caster->GetTypeId()!=TYPEID_PLAYER)
+ if(m_caster->GetTypeId() != TYPEID_PLAYER)
return;
// immediately finishes the cooldown on your other Hunter abilities except Bestial Wrath
@@ -1629,7 +1629,7 @@ void Spell::EffectDummy(uint32 i)
}
case 37506: // Scatter Shot
{
- if (m_caster->GetTypeId()!=TYPEID_PLAYER)
+ if (m_caster->GetTypeId() != TYPEID_PLAYER)
return;
// break Auto Shot and autohit
@@ -1722,7 +1722,7 @@ void Spell::EffectDummy(uint32 i)
// non-standard cast requirement check
if (!unitTarget || unitTarget->getAttackers().empty())
{
- if(m_caster->GetTypeId()==TYPEID_PLAYER)
+ if(m_caster->GetTypeId() == TYPEID_PLAYER)
((Player*)m_caster)->RemoveSpellCooldown(m_spellInfo->Id,true);
SendCastResult(SPELL_FAILED_TARGET_AFFECTING_COMBAT);
return;
@@ -1858,7 +1858,7 @@ void Spell::EffectDummy(uint32 i)
// Lava Lash
if (m_spellInfo->SpellFamilyFlags[2] & 0x00000004)
{
- if (m_caster->GetTypeId()!=TYPEID_PLAYER)
+ if (m_caster->GetTypeId() != TYPEID_PLAYER)
return;
if (Item *item = ((Player*)m_caster)->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND))
@@ -2929,7 +2929,7 @@ void Spell::EffectCreateItem(uint32 i)
void Spell::EffectCreateItem2(uint32 i)
{
- if(m_caster->GetTypeId()!=TYPEID_PLAYER)
+ if(m_caster->GetTypeId() != TYPEID_PLAYER)
return;
Player* player = (Player*)m_caster;
@@ -2954,7 +2954,7 @@ void Spell::EffectCreateItem2(uint32 i)
void Spell::EffectCreateRandomItem(uint32 i)
{
- if(m_caster->GetTypeId()!=TYPEID_PLAYER)
+ if(m_caster->GetTypeId() != TYPEID_PLAYER)
return;
Player* player = (Player*)m_caster;
@@ -3430,7 +3430,7 @@ void Spell::EffectSummonType(uint32 i)
uint32 level = m_caster->getLevel();
// level of creature summoned using engineering item based at engineering skill level
- if(m_caster->GetTypeId()==TYPEID_PLAYER && m_CastItem)
+ if(m_caster->GetTypeId() == TYPEID_PLAYER && m_CastItem)
{
ItemPrototype const *proto = m_CastItem->GetProto();
if(proto && proto->RequiredSkill == SKILL_ENGINERING)
@@ -4315,7 +4315,7 @@ void Spell::SpellDamageWeaponDmg(uint32 i)
// Devastate bonus and sunder armor refresh
if(m_spellInfo->SpellFamilyFlags[1] & 0x40)
{
- if (m_caster->GetTypeId()!=TYPEID_PLAYER)
+ if (m_caster->GetTypeId() != TYPEID_PLAYER)
return;
SpellEntry const *spellInfo = NULL;
uint32 stack = 0;
@@ -4377,14 +4377,14 @@ void Spell::SpellDamageWeaponDmg(uint32 i)
// Hemorrhage
if(m_spellInfo->SpellFamilyFlags[0] & 0x2000000)
{
- if(m_caster->GetTypeId()==TYPEID_PLAYER)
+ if(m_caster->GetTypeId() == TYPEID_PLAYER)
((Player*)m_caster)->AddComboPoints(unitTarget, 1, this);
}
// Fan of Knives
else if(m_spellInfo->SpellFamilyFlags[1] & 0x40000)
{
// 50% more damage with daggers
- if(m_caster->GetTypeId()==TYPEID_PLAYER)
+ if(m_caster->GetTypeId() == TYPEID_PLAYER)
if (Item* item = ((Player*)m_caster)->GetWeaponForAttack(m_attackType, true))
if (item->GetProto()->SubClass == ITEM_SUBCLASS_WEAPON_DAGGER)
totalDamagePercentMod *= 1.5f;
@@ -4463,7 +4463,7 @@ void Spell::SpellDamageWeaponDmg(uint32 i)
// Mangle (Cat): CP
if(m_spellInfo->SpellFamilyFlags[1] & 0x400)
{
- if(m_caster->GetTypeId()==TYPEID_PLAYER)
+ if(m_caster->GetTypeId() == TYPEID_PLAYER)
((Player*)m_caster)->AddComboPoints(unitTarget,1, this);
}
// Shred, Maul - Rend and Tear
@@ -4767,7 +4767,7 @@ void Spell::EffectScriptEffect(uint32 effIndex)
{
case 6962:
{
- if(m_caster->GetTypeId()!=TYPEID_PLAYER)
+ if(m_caster->GetTypeId() != TYPEID_PLAYER)
return;
Player* plr = ((Player*)m_caster);
@@ -4900,7 +4900,7 @@ void Spell::EffectScriptEffect(uint32 effIndex)
// Bending Shinbone
case 8856:
{
- if(!itemTarget && m_caster->GetTypeId()!=TYPEID_PLAYER)
+ if(!itemTarget && m_caster->GetTypeId() != TYPEID_PLAYER)
return;
uint32 spell_id = 0;