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authormegamage <none@none>2009-06-27 17:39:51 -0500
committermegamage <none@none>2009-06-27 17:39:51 -0500
commitd9ec2d21969f19f0e97fe1c490fae7c0b495bfc9 (patch)
tree8e50fe975eb2813d6f160469af5e4a6dff101a6d /src/game/SpellEffects.cpp
parent02a5c2fcc6ae1d0391ea782429574fb91c763746 (diff)
[8072] First step to get rid of data blob.
Adds new fields gender, level, xp, money, playerBytes, playerBytes2 and playerFlags to characters table. The update will not work if your database contains characters with an old data field (not fitting to the actual client version). It's recommended to backup your character database before applying this patch. --HG-- branch : trunk
Diffstat (limited to 'src/game/SpellEffects.cpp')
-rw-r--r--src/game/SpellEffects.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp
index d5ee8a0b731..f4d11916fbe 100644
--- a/src/game/SpellEffects.cpp
+++ b/src/game/SpellEffects.cpp
@@ -2860,6 +2860,7 @@ void Spell::EffectCreateItem2(uint32 i)
Player* player = (Player*)m_caster;
uint32 item_id = m_spellInfo->EffectItemType[i];
+
DoCreateItem(i, item_id);
// special case: fake item replaced by generate using spell_loot_template