diff options
author | megamage <none@none> | 2008-12-20 12:30:17 -0600 |
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committer | megamage <none@none> | 2008-12-20 12:30:17 -0600 |
commit | dd7f4e92b2b20cfab4db96993203e8903104ea0c (patch) | |
tree | 5c23b681f074d84ebfe23cd21d302cbec710b0d7 /src/game/SpellEffects.cpp | |
parent | f52a5a6dc722bcb54df57d6ae0a879457689de3e (diff) | |
parent | 622930c35a95227367b3817db14d20f572876189 (diff) |
*Merge with 551.
--HG--
branch : trunk
Diffstat (limited to 'src/game/SpellEffects.cpp')
-rw-r--r-- | src/game/SpellEffects.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp index a11fa495d00..f53338b023d 100644 --- a/src/game/SpellEffects.cpp +++ b/src/game/SpellEffects.cpp @@ -3469,7 +3469,7 @@ void Spell::EffectAddFarsight(uint32 i) CellPair pair = Trinity::ComputeCellPair(dynObj->GetPositionX(), dynObj->GetPositionY()); Cell cell(pair); Map* map = dynObj->GetMap(); - map->LoadGrid(cell); // In case the spell is casted into a different grid by player + map->EnsureGridLoadedForPlayer(cell, NULL, false); // In case the spell is casted into a different grid by player map->Add(dynObj); map->SwitchGridContainers(dynObj, true); // Needed for forwarding player packets dynObj->setActive(true); // Keep the grid updated even if there are no players in it |