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authormegamage <none@none>2009-07-16 12:06:07 +0800
committermegamage <none@none>2009-07-16 12:06:07 +0800
commite152ff8ec5fc3282b0ab3d1740f05886f90335ed (patch)
tree296587187e967b314a15faa24757365112ff2cff /src/game/SpellEffects.cpp
parent208087ff6ee592150b1ed387bbc135566a02a359 (diff)
[8183] Some gameobject despanw related fixes Author: VladimirMangos
* Implement use `consumable` field in gameobject template for gameobject required explcit despawn at use. * Move gameobject template fields cech function from Gameobject to gameobject template class, and update callers. * Cast spells at gameobject use with gameobject guid as original caster guid, as already used in some other cases. (skipped) --HG-- branch : trunk
Diffstat (limited to 'src/game/SpellEffects.cpp')
-rw-r--r--src/game/SpellEffects.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp
index 2cfb3dad26a..b34fab6afc9 100644
--- a/src/game/SpellEffects.cpp
+++ b/src/game/SpellEffects.cpp
@@ -3165,7 +3165,7 @@ void Spell::EffectOpenLock(uint32 effIndex)
// these objects must have been spawned by outdoorpvp!
else if(gameObjTarget->GetGOInfo()->type == GAMEOBJECT_TYPE_GOOBER && sOutdoorPvPMgr.HandleOpenGo(player, gameObjTarget->GetGUID()))
return;
- lockId = gameObjTarget->GetLockId();
+ lockId = goInfo->GetLockId();
guid = gameObjTarget->GetGUID();
}
else if(itemTarget)
@@ -4625,7 +4625,7 @@ void Spell::EffectSummonObjectWild(uint32 i)
}
}
- if(uint32 linkedEntry = pGameObj->GetLinkedGameObjectEntry())
+ if(uint32 linkedEntry = pGameObj->GetGOInfo()->GetLinkedGameObjectEntry())
{
GameObject* linkedGO = new GameObject;
if(linkedGO->Create(objmgr.GenerateLowGuid(HIGHGUID_GAMEOBJECT), linkedEntry, map,
@@ -6497,7 +6497,7 @@ void Spell::EffectTransmitted(uint32 effIndex)
data << uint64(pGameObj->GetGUID());
m_caster->SendMessageToSet(&data,true);
- if(uint32 linkedEntry = pGameObj->GetLinkedGameObjectEntry())
+ if(uint32 linkedEntry = pGameObj->GetGOInfo()->GetLinkedGameObjectEntry())
{
GameObject* linkedGO = new GameObject;
if(linkedGO->Create(objmgr.GenerateLowGuid(HIGHGUID_GAMEOBJECT), linkedEntry, cMap,