diff options
author | megamage <none@none> | 2009-05-05 16:56:15 -0500 |
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committer | megamage <none@none> | 2009-05-05 16:56:15 -0500 |
commit | e69d2cbed95b6cddd009f68dd80fd4614342d1fc (patch) | |
tree | 8dd0777d15adf284f2b0146e791ac4cd868b36e3 /src/game/SpellEffects.cpp | |
parent | dcb2b5aa019c409b1b9b1061aa4dd24c8ecacb5d (diff) |
[7776] Completed implementation of CMSG_SPELLCLICK Author: arrai
For vehicles, you have to add the correct SPELL_AURA_CONTROL_VEHICLE spells to
npc_spellclick_spells, otherwise you won't be able to use them
--HG--
branch : trunk
Diffstat (limited to 'src/game/SpellEffects.cpp')
-rw-r--r-- | src/game/SpellEffects.cpp | 13 |
1 files changed, 13 insertions, 0 deletions
diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp index f08299631cd..3915d61d876 100644 --- a/src/game/SpellEffects.cpp +++ b/src/game/SpellEffects.cpp @@ -1227,6 +1227,19 @@ void Spell::EffectDummy(uint32 i) m_caster->CastSpell(m_caster, 30452, true, NULL); return; } + case 51592: // Pickup Primordial Hatchling + { + if(!unitTarget || unitTarget->GetTypeId() != TYPEID_UNIT) + return; + + Creature* creatureTarget = (Creature*)unitTarget; + + creatureTarget->setDeathState(JUST_DIED); + creatureTarget->RemoveCorpse(); + creatureTarget->SetHealth(0); // just for nice GM-mode view + return; + + } case 52308: { switch(i) |