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authormegamage <none@none>2009-05-31 16:15:12 -0500
committermegamage <none@none>2009-05-31 16:15:12 -0500
commitf92e8315cf9af3268545dad6c440614a13d06207 (patch)
treeb1f3979f62aed7df1c4d57d0346be046c3482098 /src/game/SpellEffects.cpp
parenta36d4fc7aefe9fff8def7bf9ffd6185a8291eb06 (diff)
[7918] Improve portability in work with uint64 string format specifiers and in code literals. Author: VladimirMangos
* Replace platform seelction MaNGOS code for select format descriptor for uint64 by using ACE define. I64FMTD renamed to UI64FMTD for more clear name. * Add new define UI64LIT (base at ACE seelction) for build portables uint64 literals. Please always use UI64LIT(0x00001) instead less portable 0x00001LL --HG-- branch : trunk
Diffstat (limited to 'src/game/SpellEffects.cpp')
-rw-r--r--src/game/SpellEffects.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp
index 8cfbb259421..b99a6169161 100644
--- a/src/game/SpellEffects.cpp
+++ b/src/game/SpellEffects.cpp
@@ -2537,7 +2537,7 @@ void Spell::SpellDamageHeal(uint32 /*i*/)
if(!targetAura)
{
- sLog.outError("Target(GUID:" I64FMTD ") has aurastate AURA_STATE_SWIFTMEND but no matching aura.", unitTarget->GetGUID());
+ sLog.outError("Target(GUID:" UI64FMTD ") has aurastate AURA_STATE_SWIFTMEND but no matching aura.", unitTarget->GetGUID());
return;
}