diff options
author | maximius <none@none> | 2009-09-27 02:24:25 -0700 |
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committer | maximius <none@none> | 2009-09-27 02:24:25 -0700 |
commit | f980dd9ac6c1679caac7a41d806d65c90a02939f (patch) | |
tree | add2748b3fcfd38d00883789dc692c087deed77f /src/game/SpellEffects.cpp | |
parent | a635bdd0ccdf77c56c45ee1a6d456b3a2ef43ff3 (diff) |
*Merge [8524] New cell search algorithm implemented. You can now choose different
visibility distances on continents, in BG/Arenas and instances. Author: Ambal
*Some warning cleanup
--HG--
branch : trunk
Diffstat (limited to 'src/game/SpellEffects.cpp')
-rw-r--r-- | src/game/SpellEffects.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp index e01744710e3..d676f8091ce 100644 --- a/src/game/SpellEffects.cpp +++ b/src/game/SpellEffects.cpp @@ -5763,9 +5763,9 @@ void Spell::EffectSanctuary(uint32 /*i*/) return; std::list<Unit*> targets; - Trinity::AnyUnfriendlyUnitInObjectRangeCheck u_check(unitTarget, unitTarget, World::GetMaxVisibleDistance()); + Trinity::AnyUnfriendlyUnitInObjectRangeCheck u_check(unitTarget, unitTarget, m_caster->GetMap()->GetVisibilityDistance()); Trinity::UnitListSearcher<Trinity::AnyUnfriendlyUnitInObjectRangeCheck> searcher(unitTarget, targets, u_check); - unitTarget->VisitNearbyObject(World::GetMaxVisibleDistance(), searcher); + unitTarget->VisitNearbyObject(m_caster->GetMap()->GetVisibilityDistance(), searcher); for(std::list<Unit*>::iterator iter = targets.begin(); iter != targets.end(); ++iter) { if(!(*iter)->hasUnitState(UNIT_STAT_CASTING)) |