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authormaximius <none@none>2009-09-27 02:24:25 -0700
committermaximius <none@none>2009-09-27 02:24:25 -0700
commitf980dd9ac6c1679caac7a41d806d65c90a02939f (patch)
treeadd2748b3fcfd38d00883789dc692c087deed77f /src/game/SpellEffects.cpp
parenta635bdd0ccdf77c56c45ee1a6d456b3a2ef43ff3 (diff)
*Merge [8524] New cell search algorithm implemented. You can now choose different
visibility distances on continents, in BG/Arenas and instances. Author: Ambal *Some warning cleanup --HG-- branch : trunk
Diffstat (limited to 'src/game/SpellEffects.cpp')
-rw-r--r--src/game/SpellEffects.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp
index e01744710e3..d676f8091ce 100644
--- a/src/game/SpellEffects.cpp
+++ b/src/game/SpellEffects.cpp
@@ -5763,9 +5763,9 @@ void Spell::EffectSanctuary(uint32 /*i*/)
return;
std::list<Unit*> targets;
- Trinity::AnyUnfriendlyUnitInObjectRangeCheck u_check(unitTarget, unitTarget, World::GetMaxVisibleDistance());
+ Trinity::AnyUnfriendlyUnitInObjectRangeCheck u_check(unitTarget, unitTarget, m_caster->GetMap()->GetVisibilityDistance());
Trinity::UnitListSearcher<Trinity::AnyUnfriendlyUnitInObjectRangeCheck> searcher(unitTarget, targets, u_check);
- unitTarget->VisitNearbyObject(World::GetMaxVisibleDistance(), searcher);
+ unitTarget->VisitNearbyObject(m_caster->GetMap()->GetVisibilityDistance(), searcher);
for(std::list<Unit*>::iterator iter = targets.begin(); iter != targets.end(); ++iter)
{
if(!(*iter)->hasUnitState(UNIT_STAT_CASTING))