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authormegamage <none@none>2008-11-21 19:45:49 -0600
committermegamage <none@none>2008-11-21 19:45:49 -0600
commitfa667cf4507e5635d597b878119ce20f2836cc8c (patch)
tree34a1b3a70db2d8ba86be680bb341f1e499b0d672 /src/game/SpellEffects.cpp
parentb2ba78e57a7c1895d1bacf950a3705eedd01c256 (diff)
*Alterac Valley. By Bogie and Balrok. Note: some core contents are modified. Will fix them later. Some sql are disabled because of possible conflict with offical DB. Use them at your own risk.
--HG-- branch : trunk
Diffstat (limited to 'src/game/SpellEffects.cpp')
-rw-r--r--src/game/SpellEffects.cpp24
1 files changed, 12 insertions, 12 deletions
diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp
index a492e06f5b1..0cbd727ac9d 100644
--- a/src/game/SpellEffects.cpp
+++ b/src/game/SpellEffects.cpp
@@ -341,17 +341,17 @@ void Spell::EffectSchoolDMG(uint32 effect_idx)
return;
break;
}
- // gruul's shatter
- case 33671:
- {
- // don't damage self and only players
- if(unitTarget->GetGUID() == m_caster->GetGUID() || unitTarget->GetTypeId() != TYPEID_PLAYER)
- return;
-
- float radius = GetSpellRadius(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[0]));
- if(!radius) return;
- float distance = m_caster->GetDistance2d(unitTarget);
- damage = (distance > radius ) ? 0 : (int32)(m_spellInfo->EffectBasePoints[0]*((radius - distance)/radius));
+ // gruul's shatter
+ case 33671:
+ {
+ // don't damage self and only players
+ if(unitTarget->GetGUID() == m_caster->GetGUID() || unitTarget->GetTypeId() != TYPEID_PLAYER)
+ return;
+
+ float radius = GetSpellRadius(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[0]));
+ if(!radius) return;
+ float distance = m_caster->GetDistance2d(unitTarget);
+ damage = (distance > radius ) ? 0 : (int32)(m_spellInfo->EffectBasePoints[0]*((radius - distance)/radius));
}break;
}
break;
@@ -2886,7 +2886,7 @@ void Spell::EffectOpenLock(uint32 /*i*/)
if(BattleGround *bg = player->GetBattleGround())
{
// check if it's correct bg
- if(bg && bg->GetTypeID() == BATTLEGROUND_AB)
+ if(bg->GetTypeID() == BATTLEGROUND_AB || bg->GetTypeID() == BATTLEGROUND_AV)
bg->EventPlayerClickedOnFlag(player, gameObjTarget);
return;
}