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authorKingPin <none@none>2008-11-10 09:04:23 -0600
committerKingPin <none@none>2008-11-10 09:04:23 -0600
commit09a0d1122afb5b97f36dbedf0f58fc10d1ad135a (patch)
treeea121fe9591077c9b5de6d58e51762a4dd84f6b3 /src/game/SpellHandler.cpp
parent09280b0091474b58d43daf42c0f3d99f86e6ec25 (diff)
[svn] * Improve some arena team related DB access
* Cache GM tickets on server startup. * Remove unused src/game/HateMatrix.h and references. * Better check client inventory pos data received in some client packets to skip invalid cases --HG-- branch : trunk
Diffstat (limited to 'src/game/SpellHandler.cpp')
-rw-r--r--src/game/SpellHandler.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/SpellHandler.cpp b/src/game/SpellHandler.cpp
index 190134c7b02..00979cd23d3 100644
--- a/src/game/SpellHandler.cpp
+++ b/src/game/SpellHandler.cpp
@@ -263,7 +263,7 @@ void WorldSession::HandleGameObjectUseOpcode( WorldPacket & recv_data )
recv_data >> guid;
- sLog.outDebug( "WORLD: Recvd CMSG_GAMEOBJ_USE Message [guid=%u]", guid);
+ sLog.outDebug( "WORLD: Recvd CMSG_GAMEOBJ_USE Message [guid=%u]", GUID_LOPART(guid));
GameObject *obj = ObjectAccessor::GetGameObject(*_player, guid);
if(!obj)