diff options
author | Anubisss <none@none> | 2010-01-23 14:45:58 +0100 |
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committer | Anubisss <none@none> | 2010-01-23 14:45:58 +0100 |
commit | d9cb0702158fd045285f2c0a904cb31a45a3864a (patch) | |
tree | cdc6a7c6a83c6eea603ae296a653fb9f04945aad /src/game/SpellHandler.cpp | |
parent | c784110d87666579f18620a98e1e57118db4a9cf (diff) |
Implement QueryResult_AutoPtr type which is ACE's reference counted auto_ptr(ACE_Refcounted_Auto_Ptr) for QueryResult pointers.
Use this auto_ptr for every DB queries(except QueryNamedResult yet).
This patch guarantees NO memory leaks from QueryResult pointers.
Thanks to raczman for the idea and for the helping to make this patch.
--HG--
branch : trunk
Diffstat (limited to 'src/game/SpellHandler.cpp')
-rw-r--r-- | src/game/SpellHandler.cpp | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/src/game/SpellHandler.cpp b/src/game/SpellHandler.cpp index ff9852fe7de..7abb9820d71 100644 --- a/src/game/SpellHandler.cpp +++ b/src/game/SpellHandler.cpp @@ -216,7 +216,7 @@ void WorldSession::HandleOpenItemOpcode(WorldPacket& recvPacket) if(pItem->HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAGS_WRAPPED))// wrapped? { - QueryResult *result = CharacterDatabase.PQuery("SELECT entry, flags FROM character_gifts WHERE item_guid = '%u'", pItem->GetGUIDLow()); + QueryResult_AutoPtr result = CharacterDatabase.PQuery("SELECT entry, flags FROM character_gifts WHERE item_guid = '%u'", pItem->GetGUIDLow()); if (result) { Field *fields = result->Fetch(); @@ -227,7 +227,6 @@ void WorldSession::HandleOpenItemOpcode(WorldPacket& recvPacket) pItem->SetEntry(entry); pItem->SetUInt32Value(ITEM_FIELD_FLAGS, flags); pItem->SetState(ITEM_CHANGED, pUser); - delete result; } else { |