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authorAnubisss <none@none>2010-01-23 14:45:58 +0100
committerAnubisss <none@none>2010-01-23 14:45:58 +0100
commitd9cb0702158fd045285f2c0a904cb31a45a3864a (patch)
treecdc6a7c6a83c6eea603ae296a653fb9f04945aad /src/game/SpellHandler.cpp
parentc784110d87666579f18620a98e1e57118db4a9cf (diff)
Implement QueryResult_AutoPtr type which is ACE's reference counted auto_ptr(ACE_Refcounted_Auto_Ptr) for QueryResult pointers.
Use this auto_ptr for every DB queries(except QueryNamedResult yet). This patch guarantees NO memory leaks from QueryResult pointers. Thanks to raczman for the idea and for the helping to make this patch. --HG-- branch : trunk
Diffstat (limited to 'src/game/SpellHandler.cpp')
-rw-r--r--src/game/SpellHandler.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/game/SpellHandler.cpp b/src/game/SpellHandler.cpp
index ff9852fe7de..7abb9820d71 100644
--- a/src/game/SpellHandler.cpp
+++ b/src/game/SpellHandler.cpp
@@ -216,7 +216,7 @@ void WorldSession::HandleOpenItemOpcode(WorldPacket& recvPacket)
if(pItem->HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAGS_WRAPPED))// wrapped?
{
- QueryResult *result = CharacterDatabase.PQuery("SELECT entry, flags FROM character_gifts WHERE item_guid = '%u'", pItem->GetGUIDLow());
+ QueryResult_AutoPtr result = CharacterDatabase.PQuery("SELECT entry, flags FROM character_gifts WHERE item_guid = '%u'", pItem->GetGUIDLow());
if (result)
{
Field *fields = result->Fetch();
@@ -227,7 +227,6 @@ void WorldSession::HandleOpenItemOpcode(WorldPacket& recvPacket)
pItem->SetEntry(entry);
pItem->SetUInt32Value(ITEM_FIELD_FLAGS, flags);
pItem->SetState(ITEM_CHANGED, pUser);
- delete result;
}
else
{