diff options
author | megamage <none@none> | 2009-08-19 16:54:52 -0500 |
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committer | megamage <none@none> | 2009-08-19 16:54:52 -0500 |
commit | edc05f2c19b320ea28536ea963c16266a152d1b4 (patch) | |
tree | 5a9d4179887932bd05b8392e6064a815003b97f1 /src/game/SpellHandler.cpp | |
parent | 012d6fa865fb8083dcbeae9b04926527b3c19f4e (diff) |
[8382] Implement ByteArray functions for skip read of fields not needed for server in received packets. Author: VladimirMangos
* Use this fucntions in some case.
* Change some packets to form: read fields first check later for better control recieved packets structure.
* Fix CMSG_STAND_STATE_CHANGE packet structure to more correct.
--HG--
branch : trunk
Diffstat (limited to 'src/game/SpellHandler.cpp')
-rw-r--r-- | src/game/SpellHandler.cpp | 5 |
1 files changed, 2 insertions, 3 deletions
diff --git a/src/game/SpellHandler.cpp b/src/game/SpellHandler.cpp index ab1ce6c4ba9..e1e816635aa 100644 --- a/src/game/SpellHandler.cpp +++ b/src/game/SpellHandler.cpp @@ -355,10 +355,9 @@ void WorldSession::HandleCastSpellOpcode(WorldPacket& recvPacket) void WorldSession::HandleCancelCastOpcode(WorldPacket& recvPacket) { - // increments with every CANCEL packet, don't use for now - uint8 counter; uint32 spellId; - recvPacket >> counter; + + recvPacket.read_skip<uint8>(); // counter, increments with every CANCEL packet, don't use for now recvPacket >> spellId; if(_player->IsNonMeleeSpellCasted(false)) |