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authormegamage <none@none>2009-04-20 20:28:19 -0500
committermegamage <none@none>2009-04-20 20:28:19 -0500
commitfc7e1db9fba443d523f0af7e0e32a37bad0163d3 (patch)
tree1ca0cb3689dc076782b8f84589dfd1fbe78fe9ac /src/game/SpellHandler.cpp
parentb4046ddf884871ec6d99df27c9f62370aa54036c (diff)
[7690] Move GetCreature/GetGameobject to class Map. Author: VladimirMangos
* This let get objects at map without reference to player or another object. * Simplify future implementation for per-map storage for like objects --HG-- branch : trunk
Diffstat (limited to 'src/game/SpellHandler.cpp')
-rw-r--r--src/game/SpellHandler.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/game/SpellHandler.cpp b/src/game/SpellHandler.cpp
index 19a33dff75a..8c3300993b9 100644
--- a/src/game/SpellHandler.cpp
+++ b/src/game/SpellHandler.cpp
@@ -234,7 +234,7 @@ void WorldSession::HandleGameObjectUseOpcode( WorldPacket & recv_data )
if(_player->m_mover != _player)
return;
- GameObject *obj = ObjectAccessor::GetGameObject(*_player, guid);
+ GameObject *obj = GetPlayer()->GetMap()->GetGameObject(guid);
if(!obj)
return;
@@ -258,7 +258,7 @@ void WorldSession::HandleGameobjectReportUse(WorldPacket& recvPacket)
if(_player->m_mover != _player)
return;
- GameObject* go = ObjectAccessor::GetGameObject(*_player,guid);
+ GameObject* go = GetPlayer()->GetMap()->GetGameObject(guid);
if(!go)
return;
@@ -480,7 +480,7 @@ void WorldSession::HandleTotemDestroy( WorldPacket& recvPacket)
if(!_player->m_SummonSlot[slotId])
return;
- Creature* totem = ObjectAccessor::GetCreature(*_player,_player->m_SummonSlot[slotId]);
+ Creature* totem = GetPlayer()->GetMap()->GetCreature(_player->m_SummonSlot[slotId]);
// Don't unsummon sentry totem
if(totem && totem->isTotem() && totem->GetEntry() != SENTRY_TOTEM_ENTRY)
((Totem*)totem)->UnSummon();