aboutsummaryrefslogtreecommitdiff
path: root/src/game/SpellMgr.cpp
diff options
context:
space:
mode:
authorQAston <none@none>2009-08-13 00:52:05 +0200
committerQAston <none@none>2009-08-13 00:52:05 +0200
commitba91c78ceb428129c366d69b0057e68dcfa86fd5 (patch)
tree734311d85101ee29e52193f02ba59d2770e640dd /src/game/SpellMgr.cpp
parent348116f6f8c115c1505dc6521551618f9c5cbbcf (diff)
*Update Mana Shield Spell Power Coefficient - by fukifat.
*Add function void AuraEffect::HandleAuraEffectSpecificMods(bool apply, bool Real, bool changeAmount), and aura effect specific stuff to it. *More correct aura scaling with lvl for area auras. *Prevent exploits with relog while having auras with modified amount. --HG-- branch : trunk
Diffstat (limited to 'src/game/SpellMgr.cpp')
-rw-r--r--src/game/SpellMgr.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/game/SpellMgr.cpp b/src/game/SpellMgr.cpp
index 989442c2689..81fa0b93123 100644
--- a/src/game/SpellMgr.cpp
+++ b/src/game/SpellMgr.cpp
@@ -615,6 +615,8 @@ SpellSpecific GetSpellSpecific(uint32 spellId)
case SPELL_AURA_TRACK_RESOURCES:
case SPELL_AURA_TRACK_STEALTHED:
return SPELL_TRACKER;
+ case SPELL_AURA_PHASE:
+ return SPELL_PHASE;
}
}
}
@@ -649,6 +651,7 @@ bool IsSingleFromSpellSpecificPerTarget(uint32 spellSpec1,uint32 spellSpec2)
{
switch(spellSpec1)
{
+ case SPELL_PHASE:
case SPELL_TRACKER:
case SPELL_WARLOCK_ARMOR:
case SPELL_MAGE_ARMOR: