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authorQAston <none@none>2009-03-13 22:48:04 +0100
committerQAston <none@none>2009-03-13 22:48:04 +0100
commit0d5044863e40be5c369cea57ecec8514231f0792 (patch)
tree8f59cae106b9ccfe21ee347d925d94747698a0aa /src/game/SpellMgr.cpp
parent8963006729674211b69bad0948b2de8d82078d62 (diff)
*Add procflag PROC_EX_AURA_REMOVE.
*Use new procflag to fix Psyhic Horror. *Fix a typo in Living Bomb handler. --HG-- branch : trunk
Diffstat (limited to 'src/game/SpellMgr.cpp')
-rw-r--r--src/game/SpellMgr.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/game/SpellMgr.cpp b/src/game/SpellMgr.cpp
index 57efba7560a..2d8e9d5a86b 100644
--- a/src/game/SpellMgr.cpp
+++ b/src/game/SpellMgr.cpp
@@ -567,6 +567,7 @@ bool IsPositiveEffect(uint32 spellId, uint32 effIndex, bool deep)
case SPELL_AURA_MOD_STAT:
case SPELL_AURA_MOD_DAMAGE_DONE: // dependent from bas point sign (negative -> negative)
case SPELL_AURA_MOD_HEALING_DONE:
+ case SPELL_AURA_MOD_DAMAGE_PERCENT_DONE:
{
if(spellproto->EffectBasePoints[effIndex]+int32(spellproto->EffectBaseDice[effIndex]) < 0)
return false;