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authormegamage <none@none>2008-10-22 09:41:31 -0500
committermegamage <none@none>2008-10-22 09:41:31 -0500
commit2a742e78b91c8747088c28259a0aa1a46fc57ed5 (patch)
tree8cc3b5767222df3a6a98dda62575709da12a3c49 /src/game/SpellMgr.cpp
parent1b0baa51b59df113f3fc2200fc76ddc1f6a91ada (diff)
[svn] Fix a bug that shaman's shield can stack.
Fix: MovementInform without behavior change for waypoint movement. Patch provided by DragonHunter. Update gruul lair script. Patch provided by Blaymoira. --HG-- branch : trunk
Diffstat (limited to 'src/game/SpellMgr.cpp')
-rw-r--r--src/game/SpellMgr.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/game/SpellMgr.cpp b/src/game/SpellMgr.cpp
index 0188f0140cc..c56c1b7ac28 100644
--- a/src/game/SpellMgr.cpp
+++ b/src/game/SpellMgr.cpp
@@ -1040,6 +1040,9 @@ bool SpellMgr::IsNoStackSpellDueToSpell(uint32 spellId_1, uint32 spellId_2) cons
{
if(spellInfo_1->SpellFamilyFlags == spellInfo_2->SpellFamilyFlags)
return true;
+ if(spellInfo_1->SpellFamilyName == SPELLFAMILY_SHAMAN)
+ if(IsElementalShield(spellInfo_1) && IsElementalShield(spellInfo_2))
+ return true;
//Corruption & Seed of corruption
if(spellInfo_1->SpellFamilyName == SPELLFAMILY_WARLOCK)
if( spellInfo_1->SpellIconID == 313 && spellInfo_2->SpellIconID == 1932 ||