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authormegamage <none@none>2008-10-27 10:57:53 -0500
committermegamage <none@none>2008-10-27 10:57:53 -0500
commit4cbc6f830a833719b7586b333aa8151dab563b60 (patch)
tree52f783f0c0e4007ec7effdcba91da36dd9ee8a6f /src/game/SpellMgr.cpp
parent1bb16035923b0675b0c239379cd5d64c8310f28b (diff)
[svn] Fix a compile error about M_PI_2.
Update Felmyst script to test new setActive function. Fix the bug that priest's fear is unbreakable (dirty hack before find the correct way). (some unfinished unused content included, just ignore them, will finish them later) --HG-- branch : trunk
Diffstat (limited to 'src/game/SpellMgr.cpp')
-rw-r--r--src/game/SpellMgr.cpp142
1 files changed, 115 insertions, 27 deletions
diff --git a/src/game/SpellMgr.cpp b/src/game/SpellMgr.cpp
index b0db27a0b16..cd934534c2f 100644
--- a/src/game/SpellMgr.cpp
+++ b/src/game/SpellMgr.cpp
@@ -1969,29 +1969,31 @@ void SpellMgr::LoadSpellPetAuras()
}
// set data in core for now
-void SpellMgr::LoadSpellExtraInfo()
+void SpellMgr::LoadSpellExtraAttr()
{
- SpellExtraInfo info;
- info.info[SPELL_EXTRA_INFO_CONE_TYPE] = 0;
- info.info[SPELL_EXTRA_INFO_MAX_TARGETS] = 0;
- info.info[SPELL_EXTRA_INFO_SHARE_DAMAGE] = 0;
-
- info.info[SPELL_EXTRA_INFO_CONE_TYPE] = 1;
- SpellEntry const* tempSpell;
- for(uint32 i = 0; i < GetSpellStore()->GetNumRows(); ++i)
+ SpellExtraAttribute tempAttr;
+ tempAttr.attr[SPELL_EXTRA_ATTR_CONE_TYPE] = 0;
+ tempAttr.attr[SPELL_EXTRA_ATTR_MAX_TARGETS] = 0;
+ tempAttr.attr[SPELL_EXTRA_ATTR_SHARE_DAMAGE] = 0;
+
+ tempAttr.attr[SPELL_EXTRA_ATTR_CONE_TYPE] = 1;
{
- tempSpell = GetSpellStore()->LookupEntry(i);
- if(tempSpell && tempSpell->SpellVisual == 3879)
- mSpellExtraInfoMap[tempSpell->Id] = info;
+ SpellEntry const* tempSpell;
+ for(uint32 i = 0; i < GetSpellStore()->GetNumRows(); ++i)
+ {
+ tempSpell = GetSpellStore()->LookupEntry(i);
+ if(tempSpell && tempSpell->SpellVisual == 3879)
+ mSpellExtraAttrMap[tempSpell->Id] = tempAttr;
+ }
}
- info.info[SPELL_EXTRA_INFO_CONE_TYPE] = 2;
- mSpellExtraInfoMap[26029] = info; // dark glare
- mSpellExtraInfoMap[37433] = info; // spout
- mSpellExtraInfoMap[43140] = info; // flame breath
- mSpellExtraInfoMap[43215] = info; // flame breath
- info.info[SPELL_EXTRA_INFO_CONE_TYPE] = 0;
-
- info.info[SPELL_EXTRA_INFO_SHARE_DAMAGE] = 1;
+ tempAttr.attr[SPELL_EXTRA_ATTR_CONE_TYPE] = 2;
+ mSpellExtraAttrMap[26029] = tempAttr; // dark glare
+ mSpellExtraAttrMap[37433] = tempAttr; // spout
+ mSpellExtraAttrMap[43140] = tempAttr; // flame breath
+ mSpellExtraAttrMap[43215] = tempAttr; // flame breath
+ tempAttr.attr[SPELL_EXTRA_ATTR_CONE_TYPE] = 0;
+
+ tempAttr.attr[SPELL_EXTRA_ATTR_SHARE_DAMAGE] = 1;
for(uint32 i = 0; i < 46000; ++i)
{
switch(i)
@@ -2004,15 +2006,15 @@ void SpellMgr::LoadSpellExtraInfo()
case 40810: case 43267: case 43268: // Saber Lash
case 42384: // Brutal Swipe
case 45150: // Meteor Slash
- mSpellExtraInfoMap[i] = info;
+ mSpellExtraAttrMap[i] = tempAttr;
break;
default:
break;
}
}
- info.info[SPELL_EXTRA_INFO_SHARE_DAMAGE] = 0;
+ tempAttr.attr[SPELL_EXTRA_ATTR_SHARE_DAMAGE] = 0;
- info.info[SPELL_EXTRA_INFO_MAX_TARGETS] = 1;
+ tempAttr.attr[SPELL_EXTRA_ATTR_MAX_TARGETS] = 1;
for(uint32 i = 0; i < 46000; ++i)
{
switch(i)
@@ -2021,15 +2023,101 @@ void SpellMgr::LoadSpellExtraInfo()
case 45004: case 45006: case 45010: // Wild Magic
case 31347: // Doom
case 41635: // Prayer of Mending
- mSpellExtraInfoMap[i] = info;
+ mSpellExtraAttrMap[i] = tempAttr;
break;
default:
break;
}
}
- info.info[SPELL_EXTRA_INFO_MAX_TARGETS] = 3;
- mSpellExtraInfoMap[41376] = info; //Spite
- info.info[SPELL_EXTRA_INFO_MAX_TARGETS] = 0;
+ tempAttr.attr[SPELL_EXTRA_ATTR_MAX_TARGETS] = 3;
+ mSpellExtraAttrMap[41376] = tempAttr; //Spite
+ tempAttr.attr[SPELL_EXTRA_ATTR_MAX_TARGETS] = 0;
+
+ //hack here, only for those strange exceptions!
+ // Psychic Scream
+ SpellEntry *tempSpell;
+ if(tempSpell = (SpellEntry*)GetSpellStore()->LookupEntry(8122))
+ tempSpell->AttributesEx |= SPELL_ATTR_BREAKABLE_BY_DAMAGE;
+ if(tempSpell = (SpellEntry*)GetSpellStore()->LookupEntry(8124))
+ tempSpell->AttributesEx |= SPELL_ATTR_BREAKABLE_BY_DAMAGE;
+ if(tempSpell = (SpellEntry*)GetSpellStore()->LookupEntry(10888))
+ tempSpell->AttributesEx |= SPELL_ATTR_BREAKABLE_BY_DAMAGE;
+ if(tempSpell = (SpellEntry*)GetSpellStore()->LookupEntry(10890))
+ tempSpell->AttributesEx |= SPELL_ATTR_BREAKABLE_BY_DAMAGE;
+}
+
+void SpellMgr::LoadSpellLinked()
+{
+ mSpellLinkedMap.clear(); // need for reload case
+ uint32 count = 0;
+
+ // 0 1
+ QueryResult *result = WorldDatabase.Query("SELECT spell0, spell1 FROM spell_linked_spell");
+ if( !result )
+ {
+ barGoLink bar( 1 );
+ bar.step();
+ sLog.outString();
+ sLog.outString( ">> Loaded %u spell pet auras", count );
+ return;
+ }
+
+ barGoLink bar( result->GetRowCount() );
+
+ do
+ {
+ Field *fields = result->Fetch();
+
+ bar.step();
+
+ uint16 spell = fields[0].GetUInt16();
+ uint16 pet = fields[1].GetUInt16();
+ uint16 aura = fields[2].GetUInt16();
+
+ SpellPetAuraMap::iterator itr = mSpellPetAuraMap.find(spell);
+ if(itr != mSpellPetAuraMap.end())
+ {
+ itr->second.AddAura(pet, aura);
+ }
+ else
+ {
+ SpellEntry const* spellInfo = sSpellStore.LookupEntry(spell);
+ if (!spellInfo)
+ {
+ sLog.outErrorDb("Spell %u listed in `spell_pet_auras` does not exist", spell);
+ continue;
+ }
+ int i = 0;
+ for(; i < 3; ++i)
+ if((spellInfo->Effect[i] == SPELL_EFFECT_APPLY_AURA &&
+ spellInfo->EffectApplyAuraName[i] == SPELL_AURA_DUMMY) ||
+ spellInfo->Effect[i] == SPELL_EFFECT_DUMMY)
+ break;
+
+ if(i == 3)
+ {
+ sLog.outError("Spell %u listed in `spell_pet_auras` does not have dummy aura or dummy effect", spell);
+ continue;
+ }
+
+ SpellEntry const* spellInfo2 = sSpellStore.LookupEntry(aura);
+ if (!spellInfo2)
+ {
+ sLog.outErrorDb("Aura %u listed in `spell_pet_auras` does not exist", aura);
+ continue;
+ }
+
+ PetAura pa(pet, aura, spellInfo->EffectImplicitTargetA[i] == TARGET_PET, spellInfo->EffectBasePoints[i] + spellInfo->EffectBaseDice[i]);
+ mSpellPetAuraMap[spell] = pa;
+ }
+
+ ++count;
+ } while( result->NextRow() );
+
+ delete result;
+
+ sLog.outString();
+ sLog.outString( ">> Loaded %u spell pet auras", count );
}
/// Some checks for spells, to prevent adding depricated/broken spells for trainers, spell book, etc