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authorBlaymoira <none@none>2009-01-02 17:39:11 +0100
committerBlaymoira <none@none>2009-01-02 17:39:11 +0100
commit5c8901796ef097da22b2b730ea38ab1d366822d8 (patch)
treee1c0dbe030cb7cfbb034cf93ee102d2f2aef1166 /src/game/SpellMgr.cpp
parentdeac8370d71c0f72b5d60709c09dc2830c1680bd (diff)
*More spells with MaxAffectedTarget limitation
*Reverted some changes --HG-- branch : trunk
Diffstat (limited to 'src/game/SpellMgr.cpp')
-rw-r--r--src/game/SpellMgr.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/game/SpellMgr.cpp b/src/game/SpellMgr.cpp
index 19495a4ba25..494921eb2a5 100644
--- a/src/game/SpellMgr.cpp
+++ b/src/game/SpellMgr.cpp
@@ -2157,6 +2157,8 @@ void SpellMgr::LoadSpellCustomAttr()
case 29576: //Multi-Shot
case 40816: //Saber Lash
case 37790: //Spread Shot
+ case 46771: //Flame Sear
+ case 45248: //Shadow Blades
spellInfo->MaxAffectedTargets = 3;
break;
case 38310: //Multi-Shot
@@ -2165,6 +2167,7 @@ void SpellMgr::LoadSpellCustomAttr()
case 42005: // Bloodboil
case 38296: //Spitfire Totem
case 37676: //Insidious Whisper
+ case 46009: //Negative Energy
spellInfo->MaxAffectedTargets = 5;
break;
case 40827: //Sinful Beam