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authorXanadu <none@none>2010-03-19 00:21:57 +0100
committerXanadu <none@none>2010-03-19 00:21:57 +0100
commit812874a55bc3b21ae069e283a9c7fd5531aeb751 (patch)
treefcc191c56a111d17a08cf9b490723adf5ca8489b /src/game/SpellMgr.cpp
parent35a7f4849e161ebab96120a091cce7ed40bb5fc8 (diff)
Fixed broken missile visuals in certain DST and SRC type spells (Void Reaver's Arcane Orb and many others). Achieved by fixing wildly incorrect SMSG_SPELL_GO target mask data handling.
--HG-- branch : trunk
Diffstat (limited to 'src/game/SpellMgr.cpp')
-rw-r--r--src/game/SpellMgr.cpp4
1 files changed, 0 insertions, 4 deletions
diff --git a/src/game/SpellMgr.cpp b/src/game/SpellMgr.cpp
index 0b77f1b51e9..1f0c27494e2 100644
--- a/src/game/SpellMgr.cpp
+++ b/src/game/SpellMgr.cpp
@@ -3506,10 +3506,6 @@ void SpellMgr::LoadSpellCustomAttr()
spellInfo->Targets |= TARGET_FLAG_UNIT;
count++;
break;
- //case TARGET_TYPE_AREA_DST:
- //case TARGET_TYPE_DEST_DEST:
- // spellInfo->Targets |= TARGET_FLAG_DEST_LOCATION;
- // break;
}
}