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authormegamage <none@none>2009-04-25 18:46:07 -0500
committermegamage <none@none>2009-04-25 18:46:07 -0500
commit94e25701ad1b00f2e68445659f5cb777731f4ddb (patch)
tree1f57e7f8d885c0522bffbf14f6f3e07b472b3c8e /src/game/SpellMgr.cpp
parentec4031be35cca5b1ce180c399716d40eff3825ca (diff)
*Fix the bug that neutural npc aggro players.
*Fix build. --HG-- branch : trunk
Diffstat (limited to 'src/game/SpellMgr.cpp')
-rw-r--r--src/game/SpellMgr.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/SpellMgr.cpp b/src/game/SpellMgr.cpp
index 233ef09f4f5..dfb2184094d 100644
--- a/src/game/SpellMgr.cpp
+++ b/src/game/SpellMgr.cpp
@@ -1222,7 +1222,7 @@ bool SpellMgr::IsSpellProcEventCanTriggeredBy(SpellProcEventEntry const* spellPr
// Item cast can trigger only with spells with spellfamily
if (procExtra & PROC_EX_INTERNAL_ITEM_CAST)
{
- if (!spellProcEvent->SpellFamilyName)
+ if (!spellProcEvent->spellFamilyName)
return false;
}
// Check (if set) for school