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authormegamage <none@none>2009-01-30 19:00:09 -0600
committermegamage <none@none>2009-01-30 19:00:09 -0600
commit9b927d17426caab8b92f5329e9879200cd1d5468 (patch)
treee40cd4a2f553c29811a9b26c5057c4a187e15a39 /src/game/SpellMgr.cpp
parent8fee06f041fbfbc7e22eccc03a8f12bd7a649999 (diff)
*Fix charge spells: do stun effect when caster arrive target.
*Some other fix about delayed spell calculation. --HG-- branch : trunk
Diffstat (limited to 'src/game/SpellMgr.cpp')
-rw-r--r--src/game/SpellMgr.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/game/SpellMgr.cpp b/src/game/SpellMgr.cpp
index 6327a2dbe62..85cfe5c6e96 100644
--- a/src/game/SpellMgr.cpp
+++ b/src/game/SpellMgr.cpp
@@ -2148,6 +2148,11 @@ void SpellMgr::LoadSpellCustomAttr()
case SPELL_EFFECT_WEAPON_PERCENT_DAMAGE:
case SPELL_EFFECT_HEAL:
mSpellCustomAttr[i] |= SPELL_ATTR_CU_DIRECT_DAMAGE;
+ break;
+ case SPELL_EFFECT_CHARGE:
+ spellInfo->speed = SPEED_CHARGE;
+ mSpellCustomAttr[i] |= SPELL_ATTR_CU_CHARGE;
+ break;
}
}