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authormegamage <none@none>2008-11-15 10:21:37 -0600
committermegamage <none@none>2008-11-15 10:21:37 -0600
commit9ff33852b73ce7934c3f88eef21c81c4c2b1f408 (patch)
tree4d353708ec08f69f4b78a868b871120296125882 /src/game/SpellMgr.cpp
parent5eda9b1ec7c16820af3293971e63d67d9323c2f9 (diff)
[svn] Fix the bug that next melee spells and auto shoot do not work.
--HG-- branch : trunk
Diffstat (limited to 'src/game/SpellMgr.cpp')
-rw-r--r--src/game/SpellMgr.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/game/SpellMgr.cpp b/src/game/SpellMgr.cpp
index 9ea0c48b54e..07a0df04450 100644
--- a/src/game/SpellMgr.cpp
+++ b/src/game/SpellMgr.cpp
@@ -1703,6 +1703,9 @@ void SpellMgr::LoadSpellCustomAttr()
case 45004: case 45006: case 45010: // Wild Magic
case 31347: // Doom
case 41635: // Prayer of Mending
+ case 44869: // Spectral Blast
+ case 45027: // Revitalize
+ case 45976: // Muru Portal Channel
mSpellCustomAttrMap[tempSpell->Id] |= SPELL_ATTR_CU_PLAYERS_ONLY;
tempSpell->MaxAffectedTargets = 1;
break;