diff options
author | megamage <none@none> | 2008-11-15 10:21:37 -0600 |
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committer | megamage <none@none> | 2008-11-15 10:21:37 -0600 |
commit | 9ff33852b73ce7934c3f88eef21c81c4c2b1f408 (patch) | |
tree | 4d353708ec08f69f4b78a868b871120296125882 /src/game/SpellMgr.cpp | |
parent | 5eda9b1ec7c16820af3293971e63d67d9323c2f9 (diff) |
[svn] Fix the bug that next melee spells and auto shoot do not work.
--HG--
branch : trunk
Diffstat (limited to 'src/game/SpellMgr.cpp')
-rw-r--r-- | src/game/SpellMgr.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/game/SpellMgr.cpp b/src/game/SpellMgr.cpp index 9ea0c48b54e..07a0df04450 100644 --- a/src/game/SpellMgr.cpp +++ b/src/game/SpellMgr.cpp @@ -1703,6 +1703,9 @@ void SpellMgr::LoadSpellCustomAttr() case 45004: case 45006: case 45010: // Wild Magic case 31347: // Doom case 41635: // Prayer of Mending + case 44869: // Spectral Blast + case 45027: // Revitalize + case 45976: // Muru Portal Channel mSpellCustomAttrMap[tempSpell->Id] |= SPELL_ATTR_CU_PLAYERS_ONLY; tempSpell->MaxAffectedTargets = 1; break; |