diff options
author | QAston <none@none> | 2010-01-30 19:25:04 +0100 |
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committer | QAston <none@none> | 2010-01-30 19:25:04 +0100 |
commit | a331b67244f00ad9d4e1369f3a519e2877e5d31c (patch) | |
tree | 9f6d176681ba8e4d53384a0835513d10ba7bc083 /src/game/SpellMgr.cpp | |
parent | 6b9914f0d7e55e3fdce1d9eefcc8bb857f922016 (diff) |
*Add error checks at spell_required table loading
*Allow spell_required table to store more than 1 spell learn requirement for a spell
*spell_required table data is removed from world.sql and since this commit the data for it should be maintained by db project you're using.
--HG--
branch : trunk
Diffstat (limited to 'src/game/SpellMgr.cpp')
-rw-r--r-- | src/game/SpellMgr.cpp | 25 |
1 files changed, 24 insertions, 1 deletions
diff --git a/src/game/SpellMgr.cpp b/src/game/SpellMgr.cpp index e1792787b02..716a7c3a886 100644 --- a/src/game/SpellMgr.cpp +++ b/src/game/SpellMgr.cpp @@ -3221,9 +3221,32 @@ void SpellMgr::LoadSpellRequired() uint32 spell_id = fields[0].GetUInt32(); uint32 spell_req = fields[1].GetUInt32(); + // check if chain is made with valid first spell + SpellEntry const * spell = sSpellStore.LookupEntry(spell_id); + if (!spell) + { + sLog.outErrorDb("spell_id %u in `spell_required` table is not found in dbcs, skipped", spell_id); + continue; + } + SpellEntry const * req_spell = sSpellStore.LookupEntry(spell_req); + if (!req_spell) + { + sLog.outErrorDb("req_spell %u in `spell_required` table is not found in dbcs, skipped", spell_req); + continue; + } + if (GetFirstSpellInChain(spell_id) == GetFirstSpellInChain(spell_req)) + { + sLog.outErrorDb("req_spell %u and spell_id %u in `spell_required` table are ranks of the same spell, entry not needed, skipped", spell_req, spell_id); + continue; + } + if (IsSpellRequiringSpell(spell_id, spell_req)) + { + sLog.outErrorDb("duplicated entry of req_spell %u and spell_id %u in `spell_required`, skipped", spell_req, spell_id); + continue; + } + mSpellReq.insert (std::pair<uint32, uint32>(spell_id, spell_req)); mSpellsReqSpell.insert (std::pair<uint32, uint32>(spell_req, spell_id)); - mSpellReq[spell_id] = spell_req; ++rows; } while (result->NextRow()); |