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authorQAston <none@none>2009-08-13 00:52:05 +0200
committerQAston <none@none>2009-08-13 00:52:05 +0200
commitba91c78ceb428129c366d69b0057e68dcfa86fd5 (patch)
tree734311d85101ee29e52193f02ba59d2770e640dd /src/game/SpellMgr.h
parent348116f6f8c115c1505dc6521551618f9c5cbbcf (diff)
*Update Mana Shield Spell Power Coefficient - by fukifat.
*Add function void AuraEffect::HandleAuraEffectSpecificMods(bool apply, bool Real, bool changeAmount), and aura effect specific stuff to it. *More correct aura scaling with lvl for area auras. *Prevent exploits with relog while having auras with modified amount. --HG-- branch : trunk
Diffstat (limited to 'src/game/SpellMgr.h')
-rw-r--r--src/game/SpellMgr.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/game/SpellMgr.h b/src/game/SpellMgr.h
index af1652d85e0..60aa0fd19c8 100644
--- a/src/game/SpellMgr.h
+++ b/src/game/SpellMgr.h
@@ -125,6 +125,7 @@ enum SpellSpecific
SPELL_WARRIOR_ENRAGE = 25,
SPELL_PRIEST_DIVINE_SPIRIT = 26,
SPELL_HAND = 27,
+ SPELL_PHASE = 28,
};
#define SPELL_LINKED_MAX_SPELLS 200000