diff options
author | QAston <none@none> | 2009-08-13 00:52:05 +0200 |
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committer | QAston <none@none> | 2009-08-13 00:52:05 +0200 |
commit | ba91c78ceb428129c366d69b0057e68dcfa86fd5 (patch) | |
tree | 734311d85101ee29e52193f02ba59d2770e640dd /src/game/SpellMgr.h | |
parent | 348116f6f8c115c1505dc6521551618f9c5cbbcf (diff) |
*Update Mana Shield Spell Power Coefficient - by fukifat.
*Add function void AuraEffect::HandleAuraEffectSpecificMods(bool apply, bool Real, bool changeAmount), and aura effect specific stuff to it.
*More correct aura scaling with lvl for area auras.
*Prevent exploits with relog while having auras with modified amount.
--HG--
branch : trunk
Diffstat (limited to 'src/game/SpellMgr.h')
-rw-r--r-- | src/game/SpellMgr.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/game/SpellMgr.h b/src/game/SpellMgr.h index af1652d85e0..60aa0fd19c8 100644 --- a/src/game/SpellMgr.h +++ b/src/game/SpellMgr.h @@ -125,6 +125,7 @@ enum SpellSpecific SPELL_WARRIOR_ENRAGE = 25, SPELL_PRIEST_DIVINE_SPIRIT = 26, SPELL_HAND = 27, + SPELL_PHASE = 28, }; #define SPELL_LINKED_MAX_SPELLS 200000 |