diff options
| author | p0wer <none@none> | 2009-12-24 12:37:26 -0600 |
|---|---|---|
| committer | p0wer <none@none> | 2009-12-24 12:37:26 -0600 |
| commit | ec7cc6c3cc757aeadd3cb10a67b50cd0b6f998bb (patch) | |
| tree | fee286721203cdcacab4d1dcc2969a3b3de8dfeb /src/game/SpellMgr.h | |
| parent | 7b19bea10faa1722fb856eff05adb1363110a28d (diff) | |
* Begin removing hardcoded SpellFamilyFlags from the core.
* Now being placed in an enum. Starting with EffectDummy.
--HG--
branch : trunk
Diffstat (limited to 'src/game/SpellMgr.h')
| -rw-r--r-- | src/game/SpellMgr.h | 66 |
1 files changed, 56 insertions, 10 deletions
diff --git a/src/game/SpellMgr.h b/src/game/SpellMgr.h index f95da00ccb2..a5fcd2d8900 100644 --- a/src/game/SpellMgr.h +++ b/src/game/SpellMgr.h @@ -83,16 +83,62 @@ enum SpellSelectTargetTypes TARGET_TYPE_CHANNEL, }; -//Some SpellFamilyFlags -#define SPELLFAMILYFLAG_ROGUE_VANISH 0x00000800 -#define SPELLFAMILYFLAG_ROGUE_STEALTH 0x00400000 -#define SPELLFAMILYFLAG_ROGUE_BACKSTAB 0x00800004 -#define SPELLFAMILYFLAG_ROGUE_SAP 0x00000080 -#define SPELLFAMILYFLAG_ROGUE_FEINT 0x08000000 -#define SPELLFAMILYFLAG_ROGUE_KIDNEYSHOT 0x00200000 -//#define SPELLFAMILYFLAG_ROGUE__FINISHING_MOVE 0x9003E0000LL -#define SPELLFAMILYFLAG_WARRIOR_SUNDERARMOR 0x00004000 -#define SPELLFAMILYFLAG_SHAMAN_FROST_SHOCK 0x80000000 +//SpellFamilyFlags +enum SpellFamilyFlag +{ + // SPELLFAMILYFLAG = SpellFamilyFlags[0] + // SPELLFAMILYFLAG1 = SpellFamilyFlags[1] + // SPELLFAMILYFLAG2 = SpellFamilyFlags[2] + + // Rogue + SPELLFAMILYFLAG_ROGUE_VANISH = 0x00000800, + SPELLFAMILYFLAG_ROGUE_STEALTH = 0x00400000, + SPELLFAMILYFLAG_ROGUE_BACKSTAB = 0x00800004, + SPELLFAMILYFLAG_ROGUE_SAP = 0x00000080, + SPELLFAMILYFLAG_ROGUE_FEINT = 0x08000000, + SPELLFAMILYFLAG_ROGUE_KIDNEYSHOT = 0x00200000, + SPELLFAMILYFLAG1_ROGUE_HUNGERFORBLOOD = 0x01000000, + SPELLFAMILYFLAG_ROGUE_VAN_EVAS_SPRINT = 0x00000860, // Vanish, Evasion, Sprint + SPELLFAMILYFLAG1_ROGUE_COLDB_SHADOWSTEP = 0x00000240, // Cold Blood, Shadowstep + //SPELLFAMILYFLAG_ROGUE__FINISHING_MOVE = 0x9003E0000LL, + + // Warrior + SPELLFAMILYFLAG_WARRIOR_SUNDERARMOR = 0x00004000, + SPELLFAMILYFLAG_WARRIOR_CHARGE = 0x00000001, + SPELLFAMILYFLAG_WARRIOR_SLAM = 0x00200000, + SPELLFAMILYFLAG_WARRIOR_EXECUTE = 0x20000000, + SPELLFAMILYFLAG_WARRIOR_CONCUSSION_BLOW = 0x04000000, + + // Warlock + SPELLFAMILYFLAG_WARLOCK_LIFETAP = 0x00040000, + + // Priest + SPELLFAMILYFLAG1_PRIEST_PENANCE = 0x00800000, + + // Druid + SPELLFAMILYFLAG2_DRUID_STARFALL = 0x00000100, + + // Paladin + SPELLFAMILYFLAG1_PALADIN_DIVINESTORM = 0x00020000, + + // Shaman + SPELLFAMILYFLAG_SHAMAN_FROST_SHOCK = 0x80000000, + SPELLFAMILYFLAG_SHAMAN_HEALING_STREAM = 0x00002000, + SPELLFAMILYFLAG_SHAMAN_MANA_SPRING = 0x00004000, + SPELLFAMILYFLAG2_SHAMAN_LAVA_LASH = 0x00000004, + SPELLFAMILYFLAG_SHAMAN_FLAMETONGUE = 0x00200000, + + // Deathknight + SPELLFAMILYFLAG_DK_DEATH_STRIKE = 0x00000010, + SPELLFAMILYFLAG1_DK_SCOURGE_STRIKE = 0x08000000, + SPELLFAMILYFLAG_DK_DEATH_COIL = 0x00002000, + SPELLFAMILYFLAG1_DK_HUNGERING_COLD = 0x00001000, + + + // TODO: Figure out a more accurate name for the following familyflag(s) + SPELLFAMILYFLAG_SHAMAN_TOTEM_EFFECTS = 0x04000000, // Seems to be linked to most totems and some totem effects +}; + // Spell clasification enum SpellSpecific |
