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authormaximius <none@none>2009-09-23 22:09:20 -0700
committermaximius <none@none>2009-09-23 22:09:20 -0700
commit8ccf471bcb0584737463f430435c209460f4c152 (patch)
treef9bf27b772094279b959ffbcebbf3b046d917147 /src/game/StatSystem.cpp
parent906b00465ad7c41a018a6c6ea3f37b6c466d38cd (diff)
*Force creatures to choose a new, random model on spawn/respawn
*Change the damage formula to include weapon min/max damage.. previous method did not work properly at all. --HG-- branch : trunk
Diffstat (limited to 'src/game/StatSystem.cpp')
-rw-r--r--src/game/StatSystem.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/StatSystem.cpp b/src/game/StatSystem.cpp
index 744be0e26eb..74d790de1a4 100644
--- a/src/game/StatSystem.cpp
+++ b/src/game/StatSystem.cpp
@@ -870,8 +870,8 @@ void Creature::UpdateDamagePhysical(WeaponAttackType attType)
weapon_maxdamage = 0;
}
- float mindamage = ((base_value * dmg_multiplier + weapon_mindamage) * base_pct + total_value) * total_pct;
- float maxdamage = ((base_value * dmg_multiplier + weapon_maxdamage) * base_pct + total_value) * total_pct;
+ float mindamage = ((base_value + weapon_mindamage) * dmg_multiplier * base_pct + total_value) * total_pct;
+ float maxdamage = ((base_value + weapon_maxdamage) * dmg_multiplier * base_pct + total_value) * total_pct;
switch(attType)
{