diff options
author | maximius <none@none> | 2009-09-23 22:09:20 -0700 |
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committer | maximius <none@none> | 2009-09-23 22:09:20 -0700 |
commit | 8ccf471bcb0584737463f430435c209460f4c152 (patch) | |
tree | f9bf27b772094279b959ffbcebbf3b046d917147 /src/game/StatSystem.cpp | |
parent | 906b00465ad7c41a018a6c6ea3f37b6c466d38cd (diff) |
*Force creatures to choose a new, random model on spawn/respawn
*Change the damage formula to include weapon min/max damage.. previous method did not work properly at all.
--HG--
branch : trunk
Diffstat (limited to 'src/game/StatSystem.cpp')
-rw-r--r-- | src/game/StatSystem.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/StatSystem.cpp b/src/game/StatSystem.cpp index 744be0e26eb..74d790de1a4 100644 --- a/src/game/StatSystem.cpp +++ b/src/game/StatSystem.cpp @@ -870,8 +870,8 @@ void Creature::UpdateDamagePhysical(WeaponAttackType attType) weapon_maxdamage = 0; } - float mindamage = ((base_value * dmg_multiplier + weapon_mindamage) * base_pct + total_value) * total_pct; - float maxdamage = ((base_value * dmg_multiplier + weapon_maxdamage) * base_pct + total_value) * total_pct; + float mindamage = ((base_value + weapon_mindamage) * dmg_multiplier * base_pct + total_value) * total_pct; + float maxdamage = ((base_value + weapon_maxdamage) * dmg_multiplier * base_pct + total_value) * total_pct; switch(attType) { |