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authormegamage <none@none>2009-09-02 18:11:11 -0500
committermegamage <none@none>2009-09-02 18:11:11 -0500
commit9d161ff757daf47335f7cc84825463cc30818c8c (patch)
tree2699fefb968d8628c3db688fe23527dedd3b9d9f /src/game/StatSystem.cpp
parentb8d1a0cd1794caab60d5815652355945de4586b3 (diff)
[8449] Deprecate healing/damage item mods and merge internal data in to spell power. Author: VladimirMangos
* Report at loading about deprecated ITEM_MOD_SPELL_HEALING_DONE and ITEM_MOD_SPELL_DAMAGE_DONE and drop support code. * Merge healing/damage base spell bonus fields and function to spell power field/function. --HG-- branch : trunk
Diffstat (limited to 'src/game/StatSystem.cpp')
-rw-r--r--src/game/StatSystem.cpp13
1 files changed, 4 insertions, 9 deletions
diff --git a/src/game/StatSystem.cpp b/src/game/StatSystem.cpp
index 2b147c5150a..d991a96ebe6 100644
--- a/src/game/StatSystem.cpp
+++ b/src/game/StatSystem.cpp
@@ -110,19 +110,14 @@ bool Player::UpdateStats(Stats stat)
return true;
}
-void Player::ApplySpellDamageBonus(int32 amount, bool apply)
+void Player::ApplySpellPowerBonus(int32 amount, bool apply)
{
- m_baseSpellDamage+=apply?amount:-amount;
- // For speed just update for client
- for(int i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; i++)
- ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS+i, amount, apply);
-}
+ m_baseSpellPower+=apply?amount:-amount;
-void Player::ApplySpellHealingBonus(int32 amount, bool apply)
-{
- m_baseSpellHealing+=apply?amount:-amount;
// For speed just update for client
ApplyModUInt32Value(PLAYER_FIELD_MOD_HEALING_DONE_POS, amount, apply);
+ for(int i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; ++i)
+ ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS+i, amount, apply);;
}
void Player::UpdateSpellDamageAndHealingBonus()