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authorQAston <none@none>2009-03-10 19:41:58 +0100
committerQAston <none@none>2009-03-10 19:41:58 +0100
commite376e2c940ecfa4e54c82abf1bd51e243e496385 (patch)
treea34227e8bcec3119f3cbfb14c899ac90cb1b984e /src/game/StatSystem.cpp
parent43d8fe63948b5ef7bb17e5bda683734365ad2776 (diff)
*Fix possible bug with sending healing and damage bonuses to client.
--HG-- branch : trunk
Diffstat (limited to 'src/game/StatSystem.cpp')
-rw-r--r--src/game/StatSystem.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/game/StatSystem.cpp b/src/game/StatSystem.cpp
index 5d31614cecb..10f79a8cb4c 100644
--- a/src/game/StatSystem.cpp
+++ b/src/game/StatSystem.cpp
@@ -114,15 +114,15 @@ void Player::ApplySpellDamageBonus(int32 amount, bool apply)
{
m_baseSpellDamage+=apply?amount:-amount;
// For speed just update for client
- ApplyModUInt32Value(PLAYER_FIELD_MOD_HEALING_DONE_POS, amount, apply);
+ for(int i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; i++)
+ ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS+i, amount, apply);
}
void Player::ApplySpellHealingBonus(int32 amount, bool apply)
{
m_baseSpellHealing+=apply?amount:-amount;
// For speed just update for client
- for(int i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; i++)
- ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS+i, amount, apply);;
+ ApplyModUInt32Value(PLAYER_FIELD_MOD_HEALING_DONE_POS, amount, apply);
}
void Player::UpdateSpellDamageAndHealingBonus()