diff options
author | megamage <none@none> | 2009-01-03 20:20:45 -0600 |
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committer | megamage <none@none> | 2009-01-03 20:20:45 -0600 |
commit | f1d613432047ad4106f4fbbd5f8875a223b60d15 (patch) | |
tree | a9225a7a0001a5e760c80a1415c9c54e24df3bb7 /src/game/StatSystem.cpp | |
parent | 67ed3e2c39fee0da33baac14102157c11ae29d4a (diff) |
*Mangos [7018] Update melee AP dependence for shaman class. By 123qwe.
Add transaction guards for account data save DELETE/INSERT pair. By VladimirMangos.
--HG--
branch : trunk
Diffstat (limited to 'src/game/StatSystem.cpp')
-rw-r--r-- | src/game/StatSystem.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/game/StatSystem.cpp b/src/game/StatSystem.cpp index 43faf9b3654..fec6d6f9ddb 100644 --- a/src/game/StatSystem.cpp +++ b/src/game/StatSystem.cpp @@ -263,12 +263,12 @@ void Player::UpdateAttackPowerAndDamage(bool ranged ) { switch(getClass()) { - case CLASS_WARRIOR: val2 = level*3.0f + GetStat(STAT_STRENGTH)*2.0f - 20.0f; break; - case CLASS_PALADIN: val2 = level*3.0f + GetStat(STAT_STRENGTH)*2.0f - 20.0f; break; + case CLASS_WARRIOR: val2 = level*3.0f + GetStat(STAT_STRENGTH)*2.0f - 20.0f; break; + case CLASS_PALADIN: val2 = level*3.0f + GetStat(STAT_STRENGTH)*2.0f - 20.0f; break; case CLASS_DEATH_KNIGHT: val2 = level*3.0f + GetStat(STAT_STRENGTH)*2.0f - 20.0f; break; - case CLASS_ROGUE: val2 = level*2.0f + GetStat(STAT_STRENGTH) + GetStat(STAT_AGILITY) - 20.0f; break; - case CLASS_HUNTER: val2 = level*2.0f + GetStat(STAT_STRENGTH) + GetStat(STAT_AGILITY) - 20.0f; break; - case CLASS_SHAMAN: val2 = level*2.0f + GetStat(STAT_STRENGTH)*2.0f - 20.0f; break; + case CLASS_ROGUE: val2 = level*2.0f + GetStat(STAT_STRENGTH) + GetStat(STAT_AGILITY) - 20.0f; break; + case CLASS_HUNTER: val2 = level*2.0f + GetStat(STAT_STRENGTH) + GetStat(STAT_AGILITY) - 20.0f; break; + case CLASS_SHAMAN: val2 = level*2.0f + GetStat(STAT_STRENGTH) + GetStat(STAT_AGILITY) - 20.0f; break; case CLASS_DRUID: { //Check if Predatory Strikes is skilled |