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authormegamage <none@none>2008-10-27 08:00:33 -0500
committermegamage <none@none>2008-10-27 08:00:33 -0500
commit1f7ff8104987d1af56284bd67489b1f3bb705680 (patch)
treea4f63fa39ba82c0d8c21c5e1c9b7ce7b6ddfee0d /src/game/TargetedMovementGenerator.cpp
parente2c221b0da15d545da3e3d3f9f9e4da7e00a38be (diff)
[svn] Make mobs scatter around in melee attack. Patch provided by smellbee.
Fix Join Instance Can Enter while Encounter is in Progress. Patch provided by mknjc. --HG-- branch : trunk
Diffstat (limited to 'src/game/TargetedMovementGenerator.cpp')
-rw-r--r--src/game/TargetedMovementGenerator.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/TargetedMovementGenerator.cpp b/src/game/TargetedMovementGenerator.cpp
index 67d4a8c098e..125335455d4 100644
--- a/src/game/TargetedMovementGenerator.cpp
+++ b/src/game/TargetedMovementGenerator.cpp
@@ -59,8 +59,8 @@ TargetedMovementGenerator<T>::_setTargetLocation(T &owner)
float x, y, z;
if(!i_offset)
{
- // to nearest contact position
- i_target->GetContactPoint( &owner, x, y, z );
+ // to nearest random contact position
+ i_target->GetRandomContactPoint( &owner, x, y, z,0.5f,4.5f );
}
else
{