diff options
author | megamage <none@none> | 2008-10-27 08:00:33 -0500 |
---|---|---|
committer | megamage <none@none> | 2008-10-27 08:00:33 -0500 |
commit | 1f7ff8104987d1af56284bd67489b1f3bb705680 (patch) | |
tree | a4f63fa39ba82c0d8c21c5e1c9b7ce7b6ddfee0d /src/game/TargetedMovementGenerator.cpp | |
parent | e2c221b0da15d545da3e3d3f9f9e4da7e00a38be (diff) |
[svn] Make mobs scatter around in melee attack. Patch provided by smellbee.
Fix Join Instance Can Enter while Encounter is in Progress. Patch provided by mknjc.
--HG--
branch : trunk
Diffstat (limited to 'src/game/TargetedMovementGenerator.cpp')
-rw-r--r-- | src/game/TargetedMovementGenerator.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/TargetedMovementGenerator.cpp b/src/game/TargetedMovementGenerator.cpp index 67d4a8c098e..125335455d4 100644 --- a/src/game/TargetedMovementGenerator.cpp +++ b/src/game/TargetedMovementGenerator.cpp @@ -59,8 +59,8 @@ TargetedMovementGenerator<T>::_setTargetLocation(T &owner) float x, y, z; if(!i_offset) { - // to nearest contact position - i_target->GetContactPoint( &owner, x, y, z ); + // to nearest random contact position + i_target->GetRandomContactPoint( &owner, x, y, z,0.5f,4.5f ); } else { |