diff options
author | megamage <none@none> | 2008-12-05 18:39:31 -0600 |
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committer | megamage <none@none> | 2008-12-05 18:39:31 -0600 |
commit | 3a1293ef183425fe555354c5445b43ff246d33fa (patch) | |
tree | f0ae72dfc6bed7e828a36bfee8832e60c50096b8 /src/game/TargetedMovementGenerator.cpp | |
parent | d36672cd7e4ae3d328f30c020c5421668ad4cb5e (diff) |
*Update melee range calculation. By QAston.
--HG--
branch : trunk
Diffstat (limited to 'src/game/TargetedMovementGenerator.cpp')
-rw-r--r-- | src/game/TargetedMovementGenerator.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/TargetedMovementGenerator.cpp b/src/game/TargetedMovementGenerator.cpp index bd0e7e378fd..9793a81cf14 100644 --- a/src/game/TargetedMovementGenerator.cpp +++ b/src/game/TargetedMovementGenerator.cpp @@ -60,7 +60,7 @@ TargetedMovementGenerator<T>::_setTargetLocation(T &owner) if(!i_offset) { // to nearest random contact position - i_target->GetRandomContactPoint( &owner, x, y, z, 0.5f, ATTACK_DISTANCE - 0.5f ); + i_target->GetRandomContactPoint( &owner, x, y, z, 0, MELEE_RANGE - 0.5f ); } else { @@ -185,7 +185,7 @@ TargetedMovementGenerator<T>::Update(T &owner, const uint32 & time_diff) owner.SetInFront(i_target.getTarget()); owner.StopMoving(); - if(owner.IsWithinCombatDist(i_target.getTarget(), ATTACK_DISTANCE) && !owner.hasUnitState(UNIT_STAT_FOLLOW)) + if(owner.IsWithinMeleeRange(i_target.getTarget()) && !owner.hasUnitState(UNIT_STAT_FOLLOW)) owner.Attack(i_target.getTarget(),true); } } |