diff options
author | Spp <none@none> | 2010-04-07 22:59:46 +0200 |
---|---|---|
committer | Spp <none@none> | 2010-04-07 22:59:46 +0200 |
commit | 49d05ba9aa1cd5c1f3ae96546283e6d03a037ff7 (patch) | |
tree | f7e6135573366a686c1f527e16a0a7d42a7877ff /src/game/TargetedMovementGenerator.cpp | |
parent | d19e12708001fbef2308be0e8cb5375a2ac7af48 (diff) |
Code style (game + scripts only):
"( " --> "("
" )" --> ")"
--HG--
branch : trunk
Diffstat (limited to 'src/game/TargetedMovementGenerator.cpp')
-rw-r--r-- | src/game/TargetedMovementGenerator.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/game/TargetedMovementGenerator.cpp b/src/game/TargetedMovementGenerator.cpp index 29325fe294f..10c3e21f519 100644 --- a/src/game/TargetedMovementGenerator.cpp +++ b/src/game/TargetedMovementGenerator.cpp @@ -57,7 +57,7 @@ TargetedMovementGenerator<T>::_setTargetLocation(T &owner) if (!i_target.isValid() || !i_target->IsInWorld()) return false; - if ( owner.hasUnitState(UNIT_STAT_ROOT | UNIT_STAT_STUNNED | UNIT_STAT_DISTRACTED) ) + if (owner.hasUnitState(UNIT_STAT_ROOT | UNIT_STAT_STUNNED | UNIT_STAT_DISTRACTED)) return false; float x, y, z; @@ -114,7 +114,7 @@ TargetedMovementGenerator<T>::_setTargetLocation(T &owner) if (!i_offset) { // to nearest random contact position - i_target->GetRandomContactPoint( &owner, x, y, z, 0, MELEE_RANGE - 0.5f ); + i_target->GetRandomContactPoint(&owner, x, y, z, 0, MELEE_RANGE - 0.5f); } else if (!i_angle && !owner.hasUnitState(UNIT_STAT_FOLLOW)) { @@ -140,7 +140,7 @@ TargetedMovementGenerator<T>::_setTargetLocation(T &owner) //We don't update Mob Movement, if the difference between New destination and last destination is < BothObjectSize float bothObjectSize = i_target->GetObjectSize() + owner.GetObjectSize() + CONTACT_DISTANCE; - if ( i_destinationHolder.HasDestination() && i_destinationHolder.GetDestinationDiff(x,y,z) < bothObjectSize ) + if (i_destinationHolder.HasDestination() && i_destinationHolder.GetDestinationDiff(x,y,z) < bothObjectSize) return; */ i_destinationHolder.SetDestination(traveller, x, y, z); |