diff options
author | megamage <none@none> | 2009-05-31 14:34:05 -0500 |
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committer | megamage <none@none> | 2009-05-31 14:34:05 -0500 |
commit | 507ae0a89dc90c5674762b65fdeceb1dc2c469ba (patch) | |
tree | 202a1b5eb4d964d2b6510a247409502e824d7ac4 /src/game/TargetedMovementGenerator.cpp | |
parent | da871e2fc07ef529beea3d3e8a52518bde842775 (diff) |
*Fix a typo that makes target stop automatically when it is hit by attacker.
--HG--
branch : trunk
Diffstat (limited to 'src/game/TargetedMovementGenerator.cpp')
-rw-r--r-- | src/game/TargetedMovementGenerator.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/TargetedMovementGenerator.cpp b/src/game/TargetedMovementGenerator.cpp index f6d7cb12b18..f48c3eaad95 100644 --- a/src/game/TargetedMovementGenerator.cpp +++ b/src/game/TargetedMovementGenerator.cpp @@ -85,10 +85,10 @@ TargetedMovementGenerator<T>::_setTargetLocation(T &owner) if(stop) { - i_target->GetPosition(x, y, z); + owner.GetPosition(x, y, z); i_destinationHolder.SetDestination(traveller, x, y, z); i_destinationHolder.StartTravel(traveller, false); - i_target->StopMoving(); + owner.StopMoving(); return false; } } |