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authormegamage <none@none>2009-05-21 10:48:00 -0500
committermegamage <none@none>2009-05-21 10:48:00 -0500
commit67c84b1f3d74985fd2521feb9e536e56b9c9f2e9 (patch)
tree8bad07c2da1392ecaed20b4f295a78e5e2e90545 /src/game/TargetedMovementGenerator.cpp
parentb7053ecc0d565ba2f91d56f34a616d1992a91562 (diff)
Mobs fleeing and getting assistance feature implementaion. Author: Neo2003
--HG-- branch : trunk
Diffstat (limited to 'src/game/TargetedMovementGenerator.cpp')
-rw-r--r--src/game/TargetedMovementGenerator.cpp5
1 files changed, 4 insertions, 1 deletions
diff --git a/src/game/TargetedMovementGenerator.cpp b/src/game/TargetedMovementGenerator.cpp
index fcbdb8b30e5..452fb670e74 100644
--- a/src/game/TargetedMovementGenerator.cpp
+++ b/src/game/TargetedMovementGenerator.cpp
@@ -94,7 +94,10 @@ template<class T>
void
TargetedMovementGenerator<T>::Initialize(T &owner)
{
- owner.RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
+ if (owner.GetTypeId() == TYPEID_UNIT && ((Creature*)&owner)->HasSearchedAssistance())
+ owner.AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
+ else
+ owner.RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
if (owner.GetTypeId() == TYPEID_UNIT && ((Creature*)&owner)->canFly())
owner.AddUnitMovementFlag(MOVEMENTFLAG_FLYING2);