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authormegamage <none@none>2009-03-17 14:58:13 -0600
committermegamage <none@none>2009-03-17 14:58:13 -0600
commit9c7f2a0c01b82685672ab4e67d7fff9368d6da31 (patch)
treea39f3f59ea5f69cb67c095085536366993b61185 /src/game/TargetedMovementGenerator.cpp
parent6d81b4e9038084965ba48cfe1272b2be0e60a052 (diff)
[7480] Clear flight flag early for safe. Author: VladimirMangos
--HG-- branch : trunk
Diffstat (limited to 'src/game/TargetedMovementGenerator.cpp')
-rw-r--r--src/game/TargetedMovementGenerator.cpp2
1 files changed, 0 insertions, 2 deletions
diff --git a/src/game/TargetedMovementGenerator.cpp b/src/game/TargetedMovementGenerator.cpp
index 31b4dcab101..6aa4be19765 100644
--- a/src/game/TargetedMovementGenerator.cpp
+++ b/src/game/TargetedMovementGenerator.cpp
@@ -94,8 +94,6 @@ template<class T>
void
TargetedMovementGenerator<T>::Initialize(T &owner)
{
- if(!&owner)
- return;
owner.RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
if (owner.GetTypeId() == TYPEID_UNIT && ((Creature*)&owner)->canFly())