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authormegamage <none@none>2009-05-02 13:30:55 -0500
committermegamage <none@none>2009-05-02 13:30:55 -0500
commit9f0f239e60e2c7f0b8d36d1984f459102022164e (patch)
tree45e7629371e903fdd429a1bf449c9c53bf46d9ec /src/game/TargetedMovementGenerator.cpp
parent8a05a5b91cf884c87c9ada5b0bd0ab872a3167e0 (diff)
parentf303ee08c5888170ad1509b89413af1e2a321f5c (diff)
*Merge.
*Also fix build in VC7 and VC8. --HG-- branch : trunk
Diffstat (limited to 'src/game/TargetedMovementGenerator.cpp')
-rw-r--r--src/game/TargetedMovementGenerator.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/TargetedMovementGenerator.cpp b/src/game/TargetedMovementGenerator.cpp
index 6aa4be19765..fcbdb8b30e5 100644
--- a/src/game/TargetedMovementGenerator.cpp
+++ b/src/game/TargetedMovementGenerator.cpp
@@ -155,7 +155,7 @@ TargetedMovementGenerator<T>::Update(T &owner, const uint32 & time_diff)
return true;
}
- if (i_destinationHolder.UpdateTraveller(traveller, time_diff, false))
+ if (i_destinationHolder.UpdateTraveller(traveller, time_diff))
{
// put targeted movement generators on a higher priority
if (owner.GetObjectSize())