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authormegamage <none@none>2009-05-01 21:04:02 -0500
committermegamage <none@none>2009-05-01 21:04:02 -0500
commita102098eb2f76ab1e49497c5ebbb8e6359c8b964 (patch)
tree87706926d1189d683e436e559d1c35dc3b02d2ae /src/game/TargetedMovementGenerator.cpp
parentc9cd3b07f9e69030a86bcd9f06055f4247732d1d (diff)
*Send stop packet iff necessary. Hope this can fix the bug that cannot immediatly remove confuse movement and face wrong direction after charging.
--HG-- branch : trunk
Diffstat (limited to 'src/game/TargetedMovementGenerator.cpp')
-rw-r--r--src/game/TargetedMovementGenerator.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/TargetedMovementGenerator.cpp b/src/game/TargetedMovementGenerator.cpp
index acdf7762b71..86cbab6e8ad 100644
--- a/src/game/TargetedMovementGenerator.cpp
+++ b/src/game/TargetedMovementGenerator.cpp
@@ -158,7 +158,7 @@ TargetedMovementGenerator<T>::Update(T &owner, const uint32 & time_diff)
return true;
}
- if (i_destinationHolder.UpdateTraveller(traveller, time_diff, false))
+ if (i_destinationHolder.UpdateTraveller(traveller, time_diff))
{
// put targeted movement generators on a higher priority
if (owner.GetObjectSize())