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authorn0n4m3 <none@none>2010-01-16 19:35:30 +0300
committern0n4m3 <none@none>2010-01-16 19:35:30 +0300
commitc9a3698a1130fc4b150ff0574da043e38f61bc99 (patch)
tree0d657a11d9c41387f413c330d7c5127bdf7a11f0 /src/game/TargetedMovementGenerator.cpp
parentec10853f22694f322a62cc530d82d446e206b5ac (diff)
Implement speed reduction at creatures DoFleeToGetAssistance, by NoFantasy.
--HG-- branch : trunk
Diffstat (limited to 'src/game/TargetedMovementGenerator.cpp')
-rw-r--r--src/game/TargetedMovementGenerator.cpp4
1 files changed, 1 insertions, 3 deletions
diff --git a/src/game/TargetedMovementGenerator.cpp b/src/game/TargetedMovementGenerator.cpp
index 3b001c1ed3c..80e80433821 100644
--- a/src/game/TargetedMovementGenerator.cpp
+++ b/src/game/TargetedMovementGenerator.cpp
@@ -153,9 +153,7 @@ template<class T>
void
TargetedMovementGenerator<T>::Initialize(T &owner)
{
- if (owner.GetTypeId() == TYPEID_UNIT && ((Creature*)&owner)->HasSearchedAssistance())
- owner.AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
- else
+ if (owner.isInCombat())
owner.RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
_setTargetLocation(owner);