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authorQAston <none@none>2009-07-30 12:32:48 +0200
committerQAston <none@none>2009-07-30 12:32:48 +0200
commitd78327395547eddede45fd02b16aeaab1ae89241 (patch)
treeb8d096122f88277148f8ae8ccf900fc2722c98c1 /src/game/TargetedMovementGenerator.cpp
parent98a80ff5185be4bdc2d3a336ebd7756b1f264f1d (diff)
*[8261] Skip not in world targets in same way as not existed targets (note: this is a hack and needs better sollution) Author: VladimirMangos.
--HG-- branch : trunk
Diffstat (limited to 'src/game/TargetedMovementGenerator.cpp')
-rw-r--r--src/game/TargetedMovementGenerator.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/TargetedMovementGenerator.cpp b/src/game/TargetedMovementGenerator.cpp
index c40568318d4..c1c601921b3 100644
--- a/src/game/TargetedMovementGenerator.cpp
+++ b/src/game/TargetedMovementGenerator.cpp
@@ -53,7 +53,7 @@ template<class T>
bool
TargetedMovementGenerator<T>::_setTargetLocation(T &owner)
{
- if( !i_target.isValid() || !&owner )
+ if (!i_target.isValid() || !i_target->IsInWorld())
return false;
if( owner.hasUnitState(UNIT_STAT_ROOT | UNIT_STAT_STUNNED | UNIT_STAT_DISTRACTED) )
@@ -170,7 +170,7 @@ template<class T>
bool
TargetedMovementGenerator<T>::Update(T &owner, const uint32 & time_diff)
{
- if(!i_target.isValid())
+ if (!i_target.isValid() || !i_target->IsInWorld())
return false;
if( !&owner || !owner.isAlive())