diff options
| author | shadowu@mail.bg <none@none> | 2008-12-19 00:37:40 +0200 |
|---|---|---|
| committer | shadowu@mail.bg <none@none> | 2008-12-19 00:37:40 +0200 |
| commit | 51f0c70b7ea7eca2b0fcc05a38fa155b7378741f (patch) | |
| tree | 52f9e2db42bfc10d9fd8b65b26c9884ae6ebe71c /src/game/TargetedMovementGenerator.h | |
| parent | 058db69e0730975cd0e3e03e5abca78828808dd8 (diff) | |
*Movement Generators standardization.
- bool GetDestination(&x,&y,&z) added to all movement generators.(it is used by update of players view distance)
- Fixed when creature entering in combat not count this as StoppedByPlayer.
- Random Movement Generator - added support for creating custom spawndist during the game.
- Random Movement Generator - Db spawndist is checked only at initialize(NOT in each sellect of random location).
- Added Random Movement to motion master - it can be called now by MoveRandom(spawndist) e.g. for use in SD2.
- Home and Random movements no more using RespawnCoords(Home Position has implemented)
- Fixed bug when creature is moving on path and enter combat, after that returns to spawn position.
-Typo fix in Confused Movement Generator
--HG--
branch : trunk
Diffstat (limited to 'src/game/TargetedMovementGenerator.h')
| -rw-r--r-- | src/game/TargetedMovementGenerator.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/TargetedMovementGenerator.h b/src/game/TargetedMovementGenerator.h index 6dcfae35aa7..75e60728ea3 100644 --- a/src/game/TargetedMovementGenerator.h +++ b/src/game/TargetedMovementGenerator.h @@ -57,7 +57,7 @@ class TRINITY_DLL_SPEC TargetedMovementGenerator bool GetDestination(float &x, float &y, float &z) const { - if(!i_destinationHolder.HasDestination()) return false; + if(i_destinationHolder.HasArrived()) return false; i_destinationHolder.GetDestination(x,y,z); return true; } |
