aboutsummaryrefslogtreecommitdiff
path: root/src/game/TemporarySummon.cpp
diff options
context:
space:
mode:
authorgvcoman <none@none>2008-11-05 20:51:05 -0600
committergvcoman <none@none>2008-11-05 20:51:05 -0600
commit44bdb135f4ed5bb834795cfb928ccbb0504cf834 (patch)
tree7995df4957fb2e0e6cde895fbe3e85b7efde5fa7 /src/game/TemporarySummon.cpp
parent8d331f2b10cff29ee0571f7056ad353df6a3eabd (diff)
[svn] Implemented player on player and player on creature possession:
* Implemented packet and vision forwarding through possessed units * Added new OnPossess script call alerting scripts on when possession is applied/removed * Moved fall damage and fall under map calculations into the Player class * Added new PossessedAI that is applied only while possession on creature is active * Implemented summon possessed spell effect * Fixed Eyes of the Beast --HG-- branch : trunk
Diffstat (limited to 'src/game/TemporarySummon.cpp')
-rw-r--r--src/game/TemporarySummon.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/game/TemporarySummon.cpp b/src/game/TemporarySummon.cpp
index e46cda6143d..357a32b4ecb 100644
--- a/src/game/TemporarySummon.cpp
+++ b/src/game/TemporarySummon.cpp
@@ -174,6 +174,8 @@ void TemporarySummon::UnSummon()
{
CombatStop();
+ UnpossessSelf(false);
+
CleanupsBeforeDelete();
AddObjectToRemoveList();