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authorraczman <none@none>2010-03-07 15:20:19 +0100
committerraczman <none@none>2010-03-07 15:20:19 +0100
commit91b8ee104eac7446f9b8cbea7ed9dce641740c8e (patch)
tree2866b76745089d8066dad65b63e5aff07e92f4f6 /src/game/TemporarySummon.cpp
parentaeebe57dc08d8b2d90972f50f00c4a28dd3947ba (diff)
Added new type-safe cast functions.
This, when properly used, should get rid of most memory corruption issues, currently, casting types C-style with no checks leads to some abstract crashing. Functionality is same as with dynamic_cast<>, but with no RTTI check - so when casting into invalid type you will receive NULL, and most probably crash. At the same time, i took the liberty to convert most Player* casts to ToPlayer(). Still needs crapload of casts being moved to new facility. --HG-- branch : trunk
Diffstat (limited to 'src/game/TemporarySummon.cpp')
-rw-r--r--src/game/TemporarySummon.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/TemporarySummon.cpp b/src/game/TemporarySummon.cpp
index dc4c8800384..5b9f19a2278 100644
--- a/src/game/TemporarySummon.cpp
+++ b/src/game/TemporarySummon.cpp
@@ -334,7 +334,7 @@ void Guardian::InitSummon()
if(m_owner->GetTypeId() == TYPEID_PLAYER
&& m_owner->GetMinionGUID() == GetGUID()
&& !m_owner->GetCharmGUID())
- ((Player*)m_owner)->CharmSpellInitialize();
+ m_owner->ToPlayer()->CharmSpellInitialize();
}
Puppet::Puppet(SummonPropertiesEntry const *properties, Unit *owner) : Minion(properties, owner)