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authormegamage <none@none>2009-08-15 14:30:14 -0500
committermegamage <none@none>2009-08-15 14:30:14 -0500
commite03b7cd4d75e040336fa18f20e24d5797111728e (patch)
treee6dddcd7c4be0fac426d560a48ce9d8b05bb97a0 /src/game/TemporarySummon.cpp
parentbc7f37fe1cd29c4315b38d2c844e227e97e6b900 (diff)
*Change react state of guardian back to aggressive. Instead check threat radius in canstartattack to prevent them attack too far target.
--HG-- branch : trunk
Diffstat (limited to 'src/game/TemporarySummon.cpp')
-rw-r--r--src/game/TemporarySummon.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/TemporarySummon.cpp b/src/game/TemporarySummon.cpp
index 40c6d79c919..434750c8744 100644
--- a/src/game/TemporarySummon.cpp
+++ b/src/game/TemporarySummon.cpp
@@ -325,7 +325,7 @@ void Guardian::InitStats(uint32 duration)
if(m_owner->GetTypeId() == TYPEID_PLAYER && HasSummonMask(SUMMON_MASK_CONTROLABLE_GUARDIAN))
m_charmInfo->InitCharmCreateSpells();
- SetReactState(REACT_DEFENSIVE);
+ SetReactState(REACT_AGGRESSIVE);
}
Puppet::Puppet(SummonPropertiesEntry const *properties, Unit *owner) : Minion(properties, owner)