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authormegamage <none@none>2009-04-20 20:28:19 -0500
committermegamage <none@none>2009-04-20 20:28:19 -0500
commitfc7e1db9fba443d523f0af7e0e32a37bad0163d3 (patch)
tree1ca0cb3689dc076782b8f84589dfd1fbe78fe9ac /src/game/TemporarySummon.cpp
parentb4046ddf884871ec6d99df27c9f62370aa54036c (diff)
[7690] Move GetCreature/GetGameobject to class Map. Author: VladimirMangos
* This let get objects at map without reference to player or another object. * Simplify future implementation for per-map storage for like objects --HG-- branch : trunk
Diffstat (limited to 'src/game/TemporarySummon.cpp')
-rw-r--r--src/game/TemporarySummon.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/TemporarySummon.cpp b/src/game/TemporarySummon.cpp
index 10b4eedb1c8..ed0849a98d6 100644
--- a/src/game/TemporarySummon.cpp
+++ b/src/game/TemporarySummon.cpp
@@ -198,7 +198,7 @@ void TempSummon::InitSummon(uint32 duration)
{
if(owner->m_SummonSlot[slot] && owner->m_SummonSlot[slot] != GetGUID())
{
- Creature *OldTotem = ObjectAccessor::GetCreature(*this, owner->m_SummonSlot[slot]);
+ Creature *OldTotem = GetMap()->GetCreature(owner->m_SummonSlot[slot]);
if(OldTotem && OldTotem->isSummon())
((TempSummon*)OldTotem)->UnSummon();
}