diff options
author | maximius <none@none> | 2009-10-17 15:35:07 -0700 |
---|---|---|
committer | maximius <none@none> | 2009-10-17 15:35:07 -0700 |
commit | 26b5e033ffde3d161382fc9addbfa99738379641 (patch) | |
tree | a344f369ca32945f787a02dee35c3dbe342bed7e /src/game/TemporarySummon.h | |
parent | f21f47005dcb6b76e1abc9f35fbcd03eed191bff (diff) |
*Massive cleanup (\n\n -> \n, *\n -> \n, cleanup for(...) to for (...), and some other cleanups by hand)
*Fix a possible crash in Spell::DoAllEffectOnTarget
--HG--
branch : trunk
Diffstat (limited to 'src/game/TemporarySummon.h')
-rw-r--r-- | src/game/TemporarySummon.h | 10 |
1 files changed, 0 insertions, 10 deletions
diff --git a/src/game/TemporarySummon.h b/src/game/TemporarySummon.h index e67a5573ce2..2ff56c6e74c 100644 --- a/src/game/TemporarySummon.h +++ b/src/game/TemporarySummon.h @@ -17,12 +17,9 @@ * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ - #ifndef TRINITYCORE_TEMPSUMMON_H #define TRINITYCORE_TEMPSUMMON_H - #include "Creature.h" - class TRINITY_DLL_SPEC TempSummon : public Creature { public: @@ -37,7 +34,6 @@ class TRINITY_DLL_SPEC TempSummon : public Creature void SaveToDB(); Unit* GetSummoner() const; uint64 const& GetSummonerGUID() { return m_summonerGUID; } - const SummonPropertiesEntry * const m_Properties; private: TempSummonType m_type; @@ -45,7 +41,6 @@ class TRINITY_DLL_SPEC TempSummon : public Creature uint32 m_lifetime; uint64 m_summonerGUID; }; - class Minion : public TempSummon { public: @@ -61,7 +56,6 @@ class Minion : public TempSummon Unit * const m_owner; float m_followAngle; }; - class Guardian : public Minion { public: @@ -69,7 +63,6 @@ class Guardian : public Minion void InitStats(uint32 duration); bool InitStatsForLevel(uint32 level); void InitSummon(); - bool UpdateStats(Stats stat); bool UpdateAllStats(); void UpdateResistances(uint32 school); @@ -78,13 +71,11 @@ class Guardian : public Minion void UpdateMaxPower(Powers power); void UpdateAttackPowerAndDamage(bool ranged = false); void UpdateDamagePhysical(WeaponAttackType attType); - int32 GetBonusDamage() { return m_bonusdamage; } void SetBonusDamage(int32 damage) { m_bonusdamage = damage; } protected: int32 m_bonusdamage; }; - class Puppet : public Minion { public: @@ -96,6 +87,5 @@ class Puppet : public Minion protected: Player *m_owner; }; - #endif |