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authorTrazom62 <none@none>2010-01-17 10:58:11 +0100
committerTrazom62 <none@none>2010-01-17 10:58:11 +0100
commitc4eb172d04252bb94d107b8fe3e9b6ad25347271 (patch)
treeaf041cfaabf9e0f46d60c6de78a3f6422598bdf5 /src/game/ThreatManager.cpp
parent782fa95f1f2ad6d462f92783018b34c678ca2d99 (diff)
Fix Script Naxxramas/Gothik with help of scarymovie87
Fixes issue #80. - Implement support for "merging" life and dead side after ~2 minutes, if group is not splitted - Implement support for opening central gate at 30% boss health - Implement Gothik teleport between side when above 30% boss health - Fix dead-side mobs spawn in 25-Man difficulty - Fix waves setup. - Fix some timers (this may still need some tuning). - Fix sporadic combat reset when Gothic teleport to ground. --HG-- branch : trunk
Diffstat (limited to 'src/game/ThreatManager.cpp')
-rw-r--r--src/game/ThreatManager.cpp14
1 files changed, 14 insertions, 0 deletions
diff --git a/src/game/ThreatManager.cpp b/src/game/ThreatManager.cpp
index cf688cf163a..ad22ba6b5c1 100644
--- a/src/game/ThreatManager.cpp
+++ b/src/game/ThreatManager.cpp
@@ -537,3 +537,17 @@ bool ThreatManager::isNeedUpdateToClient(uint32 time)
return false;
}
+// Reset all aggro without modifying the threadlist.
+void ThreatManager::resetAllAggro()
+{
+ std::list<HostilReference*> &threatlist = getThreatList();
+ if (threatlist.empty())
+ return;
+
+ for (std::list<HostilReference*>::iterator itr = threatlist.begin(); itr != threatlist.end(); ++itr)
+ {
+ (*itr)->setThreat(0);
+ }
+
+ setDirty(true);
+}